Impractical Applications (Gods and Favors)

This week I discussed making the implausible feasible through various techniques. This, of course, was not without inspiration from my charming players, who seem to ask the impossible before breakfast and justify it by the end of dinner.

This situation, though, is a doozy, even for them. Big Things are going down, things that even they realize are a bit too big for them. So they ask for help. Of course, with them being Big Epic Heroes, “asking for help” is more like “requesting mobilization of an army commanded by the biggest god they can find”.

And just my luck, they arrange it in such a way that they’re doing it at a distance, so I can’t turn to the dice so much to try to determine whether this plan of theirs should be successful or not.

What’s a GM to do?

I stewed about it for a while—I still haven’t quite decided, actually. But that’s when one of my players stepped in and started talking to me about why a yes answer is more probable than I might have thought. It wasn’t those reasons that got me more favorable, or at least not too much. Instead, what got me was one of my players joking about the idea of a couple other gods taking bets on it. Which gives me a mental image based on the idea of what sort of chaos could result from it. What’s not to like? A long-shot bet between a few gods, leading to a number of possible events I haven’t quite figured out yet, some of which are just hilarious and fun color and some of which might be actively plot-complicating in the future in ways that almost balance out the irritation that would come with having to have to take into account all the variables that everyone’s expecting to come into play if the request is granted.

It might be worth it. I’m still figuring it out. But I enjoyed the suggestion, and that’s made a great deal of difference to me.

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