Articles from September 2009
Posted by Ravyn on September 30, 2009
One of the biggest things I’ve found that destroys twists is someone seeing it coming. For many people, the answer to this is to try to avoid foreshadowing if at all possible (cheating!), or keep any foreshadowing so subtle that the only way to find it is after the fact. But in most of the [...]
Categories: Uncategorized |
No Comments »
Posted by Ravyn on September 29, 2009
I’m not saying that people shouldn’t dream up complex scenes that they totally want to run because it would be seventeen kinds of awesome with a cherry on top. I’d never say that; those are beauty, and I think the pursuit of beauty is an important goal for a writer or a gamer. I do, [...]
Categories: For Roleplayers, For Writers, GM Advice, Plot, Technique, Voice and Style |
Tags: original posts |
2 Comments »
Posted by Ravyn on September 28, 2009
Like any other literary device, a twist is just one piece of a storyteller’s toolkit. On the other hand, it’s one of the most difficult to use properly, but one of the strongest if so used. A twist can bring forth intense reactions, make an otherwise commonplace story into something new and exciting, and build [...]
Categories: For Roleplayers, For Writers, GM Advice, Plot, Technique |
Tags: original posts |
1 Comment »
Posted by Ravyn on September 27, 2009
Minions. They’re not a requirement for a villain like us, but darkness knows they’re useful. In fact, many of our kind depend on having a decent stable of minions to take care of the dirty work. But like any other sort of raw material, they come in a wide variety of qualities, some more suited [...]
Categories: Generic Villain |
Tags: original posts |
No Comments »
Posted by Ravyn on September 26, 2009
This week, the Generic Villain gives us our base article. You may have noticed the example in the post on innocuous dwellings, the description of one such place that goes beyond not-evil and starts looking like something you might see in a more benevolent sort of place or a good god’s temple. It shouldn’t surprise [...]
Categories: Impractical Applications |
Tags: original posts |
No Comments »
Posted by Ravyn on September 25, 2009
I’ve known a lot of people who are good at action, can do big, sweeping fate-of-the-world stuff until the cows come home, and have characters who are never short of larger than life—but ask them for understated reactions or mundane situations and they can’t figure out what they’re supposed to do. It’s just not interesting [...]
Categories: Description, For Roleplayers, For Writers, GM Advice, Player Advice, Scening, Technique, Voice and Style |
Tags: original posts |
2 Comments »
Posted by Ravyn on September 24, 2009
One thing I’ve noticed about blogs is that they’re all in the moment. A post appears, is discussed for a little while, then vanishes into infinity; while some people do do archive trawls, it’s not as necessary for understanding the current material as archive-trawling a webcomic, and if a post is going to be necessary, [...]
Categories: Reality In Review |
Tags: original posts |
No Comments »
Posted by Ravyn on September 23, 2009
Orientations. Most of us have probably been through at least one, for work, or school, or something else. They’re pretty much a fact of dealing with large organizations, after all. Bunch of people leading you around the system telling you things that were already in the manual, except that every now and then there’s something [...]
Categories: Description, Exposition, For Roleplayers, For Writers, GM Advice, Places, Plot, Technique |
Tags: original posts |
No Comments »
Posted by Ravyn on September 22, 2009
Sometimes, there are people who just don’t realize they’ve gotten a message across, so they pick up a sledgehammer and pound it in, again and again ad infinitum, nauseum, etc, even to the point of the defenestration of the offending book, DVD, video… you get the idea. Such was the case with ‘Cloudy with a [...]
Categories: Characterization, Cliche, Reviews and technique |
Tags: original posts |
No Comments »
Posted by Ravyn on September 21, 2009
So there’s a story to be written, or a game to be plotted, or a blog to post… you get the idea. Sure, you’ve got time, but this is important. Which explains why, the closer you get to deadline, the more enticing other stuff is—and the more expected of you the thing you’re “supposed” to [...]
Categories: For Roleplayers, For Writers, GM Advice, Player Advice, The Real World |
Tags: original posts |
No Comments »