Articles from November 2009
Posted by Ravyn on November 20, 2009
Usually, I love it when people in my games work with the Laws of Dramatics. They’ll kindly let the villain monologue at them, they’ll suggest awesome plot complications… you get the idea. Heck, every now and then someone will suggest and then facilitate something that scuttles his own plan because the alternative is just that [...]
Categories: For Roleplayers, GM Advice, Player Advice |
Tags: original posts |
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Posted by Ravyn on November 19, 2009
Epic scenery tends to get a bit of a bad rap, particularly in role-playing games. Sure, they ask, it’s big and pretty and all, but are you sure you didn’t put it in just for an excuse to show off your ability to create the stuff? And most of us, being honest people at heart [...]
Categories: Description, For Roleplayers, For Writers, GM Advice, Places, Scening, Technique, Voice and Style, World-building |
Tags: original posts |
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Posted by Ravyn on November 18, 2009
Into any story, a little epic scenery seems to fall. Okay, not fall exactly. More come crashing down into view at just the right moment to make everyone use it and take the audience’s breath away. Either way, it’s pretty much a staple of stories in general and the speculative fiction genre in particular. But [...]
Categories: Description, For Roleplayers, For Writers, GM Advice, Places, Scening, Technique, Voice and Style, World-building |
Tags: original posts |
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Posted by Ravyn on November 17, 2009
Who says the world has to revolve around the heroes? Your secondary characters deserve a little time in the spotlight as well; if they aren’t doing anything, after all, why are they there?
For a writer, giving a secondary character a Moment isn’t too hard. Everyone has a set of skills suited to a specific purpose; [...]
Categories: Characterization, For Roleplayers, For Writers, GM Advice, Plot, Secondary characters, Technique |
Tags: original posts |
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Posted by Ravyn on November 16, 2009
You may think this article is going to be about finding the time to make sure your plot’s coherent, knowing when it’s worth giving a character a full stat block vs a summary, a backstory vs a general impression. Or about balancing work and the rest of your social life and your game.
It’s not.
This is [...]
Categories: For Roleplayers, GM Advice |
Tags: original posts |
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Posted by Ravyn on November 15, 2009
Just because we’re the villains doesn’t mean we always have to fight the protagonists. If you’ve already been defeated, if you’re trying to look like you’re harmless, or if they just plain aren’t aware you’re a Hand of Darkness, you may find yourself in a position to bargain with them. I know many of you [...]
Categories: Generic Villain |
Tags: original posts |
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Posted by Ravyn on November 14, 2009
Today may mark the first day that 100% of my group has had an absolute field day with the battle.
The stage was the dreams of an old enemy (or rather, the old enemy’s segment of the dreamscape of a friend—yeah, it’s complicated). I’d split the group up at the end of the previous session, partly [...]
Categories: Impractical Applications |
Tags: original posts |
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Posted by Ravyn on November 13, 2009
With all the headlong pace on this blog, it’s been hard to take a moment and reflect. Now, though, is that moment, a chance to look back at the forgotten posts of just over a year ago, in October of 2008.
Body language was an important concept to me, as it’s one of the things that [...]
Categories: Reality In Review |
Tags: original posts |
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Posted by Ravyn on November 12, 2009
The thing about most RPGs is that they involve a group. Yeah, you can have solo games, but it’s usually designed not to, and then you lose a lot of the interaction and the unpredictability. But the thing about groups is that they’re made of individuals, and individuals have a tendency to want to do [...]
Categories: For Roleplayers, GM Advice, Player Advice |
Tags: original posts |
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Posted by Ravyn on November 11, 2009
In any setting where there are battles to be fought and adventures to be undertaken (and in how many settings is this not the case?), there will be those who once dared. The ones who went out and came back, whether they’ve decided never to go out again or are just waiting for the next [...]
Categories: Characterization, For Roleplayers, For Writers, GM Advice, Observations from Work, Player Advice, The Library, The Real World |
Tags: original posts |
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