Articles from April 2010
Posted by Ravyn on April 20, 2010
“You’re still new to this kind of thinking. It’s understandable.”
One regular theme I find in my world-building and characterization is the idea of people being raised or trained not just to use a set of skills or to speak a certain language, but to think in a certain manner. Most often, it manifests itself in [...]
Categories: Characterization, For Roleplayers, GM Advice, Player Advice, World-building |
4 Comments »
Posted by Ravyn on April 19, 2010
The first responsibility of a worldbuilder is to create a culture: to figure out what sorts of things it does, what it values, which activities are popular—in short, what combination of factors it is that creates the Generalized Member of this particular culture. In short, to design its hat. So far, so good, right?
But then [...]
Categories: Characterization, World-building |
Tags: Characterization, gaming, stereotypes, templates, variety, World-building, writing |
1 Comment »
Posted by Ravyn on April 18, 2010
In our line of work, image is everything. But some image is more important than others, and there’s one flavor of image that is absolutely vital. It’s not necessarily how evil (or good) you look, though villain-cred and the ability to pass for an ally of the protagonists are useful in their own right. No, [...]
Categories: Generic Villain |
Tags: advice for antagonists, Generic Villain, losing, recurring villains |
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Posted by Ravyn on April 17, 2010
I hate to say this, but my game needs a good looking over.
We’ve got two players out, the only one left from the original crew is on his third character, and the last player seems to still be getting his feet under him after a couple years in the group. The characters don’t seem as [...]
Categories: Impractical Applications |
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Posted by Ravyn on April 16, 2010
More for my end of RPG Blog Carnival. (C’mon, people, let’s not make this all my work.)
Gawin and Ancreta, unlike any of the other characters I’m likely to be showcasing, weren’t created for my Exalted game, but for my experimental Mouse Guard one-off. In the original plan, one of the other players was going to [...]
Categories: Uncategorized |
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Posted by Ravyn on April 15, 2010
Sometimes it’s accidental; we just have a tendency to give a certain trait to characters who act a certain way. Sometimes it’s deliberate, trying to clearly code protagonists and allies as opposed to antagonists as opposed to neutrals, or those who are to be trusted as opposed to those who aren’t. Either way, what we’re [...]
Categories: Characterization, For Writers, GM Advice, Technique |
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Posted by Ravyn on April 14, 2010
One idea I’d been playing with for my world, probably not plot-relevant but definitely interesting in its own right, came up back when my main culture was still primary influence unspecified but very, very scholastic. It’s always seemed unfair to me, picking on scholars’ ideas when they just didn’t have the resources available to be [...]
Categories: Uncategorized |
5 Comments »
Posted by Ravyn on April 13, 2010
This can’t end well, you think as you look over the game, and you’re probably right. Something’s gone wrong, probably multiple somethings. The group isn’t getting along, the characters’ motivations and the storyline aren’t working together, you’re pretty sure you started in one style but the players are expecting another, and at least someone isn’t [...]
Categories: For Roleplayers, GM Advice |
1 Comment »
Posted by Ravyn on April 12, 2010
I’m going to talk about the movies for a bit. Don’t worry, it’s relevant.
I’ve noticed today’s trend towards hyperrealism in animation. 2D isn’t necessarily replaced by 3D, though many film studios certainly assumed otherwise, but it gets short shrift, and the 3D gets as close to realistic as you can get without falling into the [...]
Categories: For Writers, GM Advice, Technique |
1 Comment »
Posted by Ravyn on April 11, 2010
I had a phase when I wanted to be the most powerful thing my world could accommodate. Like unto a god, perhaps, that phrase always sounded nice. If not better. Why settle?
Then I thought about it for a while. This isn’t a “should I destroy the world” kind of question by any means, as seeking [...]
Categories: Generic Villain |
5 Comments »