Articles from June 2010



The Generic Villain on Conquest: War and Allies

The short version of the perennial ally question, whether you’re obsessed with that whole sole power thing or not, is that having allies is useful. They’re good for covering your fronts, particularly if you share a border, or for making your enemy worry about his, if you’re on different borders. They might know something you [...]

Impractical Applications (A Muse’s Resume)

It’s pretty safe to say that I have a long pattern of serving as people’s muse and occasional conspirator; even before I got into gaming I tended towards worldbuilding and plot advice with one of my friends in high school. But at this point, most of my musing (or at least, most of my favorite [...]

Obligatory Anniversary Post

Two years!
It’s been a long one, encompassing several long arguments, more series than I care to count (including one monthlong), three jobs (two of which have their own categories), one filler topic that turned into its own series, the beginning of a novel idea, and a site move. I still haven’t missed a day; by [...]

Inspiration and Military Reading Lists

RPG Blog Carnival June 2010, hosted at Campaign Mastery, is on inspiration. So I’m going to look at some of the things that inspire me. I’ve already talked about nonfiction books as an inspiration source, but I’m going to narrow my focus even further: books from military reading lists.
Yes, members of the American military (at [...]

Untouchable Concepts

In any world, there are some things you don’t question. They are, and that’s all there is to it. Or at least, that’s what everyone says. (Which of course means that some main character, particularly if what we’re dealing with is a game because those things beg for PC questioning, is going to question them.) [...]

Being Your GM’s Muse

(Again for RPG Blog Carnival.)
If you’re the kind of person who likes to serve as a muse, it’s quite likely you’ve done so for your own GM. The good news (for the GM, anyway) is that you’ve got more hands-on knowledge about the game in general, and your character in particular, than anyone else she’s [...]

How to Be a Muse

RPG Blog Carnival this month, over at Campaign Mastery, is on inspiration. Technically, the question is “What inspires your games?”, looking for non-game media that inspires people’s games, but it’s not always media that gets me inspired, nor inspires the people I’ve gamed with. Sometimes, it’s other people that can provide the best inspiration—and sometimes, [...]

The Generic Villain on Terror in Conquest

When we’re looking at taking a country over, unless we’re just trying to engage in a monumental bloodbath, we usually try to minimize our losses: sure, the minions are expendable, but losing them adds up, particularly if you can’t just zombify them and move on. But that gets us to the question of how. And [...]

Impractical Applications (A Change in Costume)

Earlier this week, I talked about the dramatic costume change. I’ve had occasion to use this a number of times, including twice in the game I run and several times in games I’ve played in—and they served different purposes pretty much every time.
The first time in the game I ran was for a party—my group’s [...]

Compliment Complications

People like compliments, right? It’s supposed to be a given; complimenting someone should (at least theoretically) cheer them up, help them be friendly, maybe even have ripple effects on the rest of their day. And that’s true, but it comes up against one minor obstacle—the question of what the person actually wants to be recognized [...]