Articles from June 2011
Posted by Ravyn on June 30, 2011
One more on the women in gaming front.
For reference: I dislike stereotypes. A lot. Insert comparisons to thousands of burning suns, the ire of a conclave of dragons, nuclear missiles, so on and so forth. (This comes, I think, mainly from all the people who’ve tried to make me fit them.) But I recognize that [...]
Categories: For Roleplayers, The Real World |
Tags: roleplaying, stereotypes, women in gaming |
4 Comments »
Posted by Ravyn on June 29, 2011
Yesterday, as inspired by Lugh’s post, I talked about what I consider some of the major barriers to a greater number of women in tabletop roleplaying might be. But what can we do right in recruiting new people of either gender? Having managed to bring a pretty decent number of gamers into the fold, I’ve [...]
Categories: For Roleplayers, GM Advice, Player Advice, Tactics, The Real World |
Tags: recruiting, roleplaying, tactics |
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Posted by Ravyn on June 28, 2011
Women in gaming is a fraught subject, to the point that when Lugh began a post on the subject, he led off with the expectation that it would be controversial. And yes, it is—particularly when men start writing for other men’s benefit about why there aren’t more women gamers, with the occasional bit of input [...]
Categories: For Roleplayers, The Real World |
Tags: roleplaying, women in gaming |
7 Comments »
Posted by Ravyn on June 27, 2011
What is this story, or this game, about?
It seems like such a simple question. (Then again, so does “Who are you?”) But I ask it, and people start hanging up—not so simple an answer.
Often people will answer first with the characters around whom the plot focuses. It’s about three women who hijack a war with [...]
Categories: Concepts, For Roleplayers, For Writers, GM Advice, Technique |
Tags: about, concepts, roleplaying, Thematics, writing |
2 Comments »
Posted by Ravyn on June 26, 2011
So you’re a Hand of Darkness who runs to the intellectual side of things. You have style. Depth. The soul of a poet, inherent rather than somewhere in your collection of odd mad scientist trinkets. You might even say you’re a philosophical sort—and being intelligent, you know how not to make the mistakes that turn [...]
Categories: Generic Villain |
Tags: advice for antagonists, Generic Villain, philosophy |
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Posted by Ravyn on June 25, 2011
One of the things I’ve noticed about the game my boyfriend is running for us while I recover my inspiration is that it’s running afoul of one of the same issues that I had to deal with long ago. As the second year of my game began, I made it out of the original arc [...]
Categories: Impractical Applications |
Tags: impractical applications, potential |
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Posted by Ravyn on June 24, 2011
When we think about the line between GM and PC blurring, usually what we think of is the infamous GMPC, apparent center of the universe. And certainly, that is a prime example of too little difference between one and the other.
But the blend isn’t always negative; neither is it always necessarily the GM’s role shading [...]
Categories: For Roleplayers, GM Advice, Player Advice, Tactics |
Tags: player tips, player/GM divide, player/GM dynamics, roleplaying |
No Comments »
Posted by Ravyn on June 23, 2011
One of the must underappreciated elements of any sort of writing—and yes, this can include background writing for character backstories, game journals and props—is voice and style. It’s not just what the work is, it’s how you tell it. This is also, though, one of the most difficult I’ve run into; voice is one of [...]
Categories: For Roleplayers, For Writers, Technique, Voice and Style |
Tags: Exercises, roleplaying, writing |
2 Comments »
Posted by Ravyn on June 22, 2011
One of the things I remember about being a kid was being utterly fascinated by movies in which the process of training was a major plot element—particularly odd given that many of those are sports movies and, aside from a four-year fling with soccer, I was never much of a sports person. (Whether this had [...]
Categories: For Roleplayers, For Writers, The Real World |
Tags: freewriting, roleplaying, writer training regimen, writing |
No Comments »
Posted by Ravyn on June 21, 2011
Yesterday, I talked about the primary danger of building the world literally as the players interact with it: that the players, having no idea where to start, will just sit in the only defined space and let the world come to them, creating a reactive/reactive style feedback loop potentially leading to complete shutdown. Not much [...]
Categories: For Roleplayers, GM Advice, Tactics, World-building |
Tags: GM Advice, potential, roleplaying, write-as-you-go |
No Comments »