Articles from April 2012



More Meta-Fight Rewards for GMs

Yesterday, I continued my stream of RPG Blog Carnival posts by talking about about why many of the player rewards for participating in a fight didn’t apply quite as well when on the GM’s side of the screen. But what other sorts of rewards can a GM whose thing just isn’t combat look for or [...]

Meta-Fight Rewards: GMs vs. Players

“As a GM I often feel too much like I’m trying not to win, but to fail with style.” –my regular GM, during a discussion of his tendency to flit between systems.
In yesterday’s RPG Blog Carnival post, one of the problems I noted for GMs going into combat was that many of the rewards that [...]

Why a GM Might Not Fight

In the spirit of RPG Blog Carnival, I spent the last week suggesting ways for GMs whose players are averse to combat to address the problems that cause that aversion and mitigate them. This week, though, I’m going to hit the converse of that topic: what happens if you’re itching for a fight, but the [...]

The Generic Villain Isn’t Fighting Today

The Management has been so enthusiastic about this RPG Blog Carnival thing, and my week’s been slow enough, that I figured I may as well throw my oar in. Combat avoidance is a vexed topic among us Hands of Darkness due to our oppositional role, so this is going to take a couple weeks.
To start, [...]

Impractical Applications: Self-Diagnosis of a Combat-Avoiding Player

Let’s face it, combat avoidance is in my nature, both as a player and as a GM (hence the Blog Carnival topic); it’s more remarkable to find combats I had no complaint whatsoever about as it is to find combats I’ve actually enjoyed. But since I do enjoy them occasionally, I’m not a hopeless case—that [...]

Reassuring the Mechanically Unsure

When I posted to RPG Blog Carnival about reasons why a player might avoid combat, one of the possibilities I’ve covered is that of the newbie intimidated by the combat mechanics. This is, I think, one of the most straightforward of the potential player obstacles to work around, being a matter of inexperience rather than [...]

Getting a Character Into the Fray

During Monday’s RPG Blog Carnival post about reasons why players might be avoiding a fight, I started with the most simple of all: it’s a character thing. People do play characters who aren’t interested in fighting in general, or for whatever reason aren’t interested in this fight in particular, and those characters are going to [...]

Rewards That Aren’t the Fight

Oh, come on, am I the only one participating in RPG Blog Carnival this month?
When I talked yesterday about reasons why a player might be avoiding combat, one of the points I mentioned was the possibility that the player just plain isn’t getting anything out of the fight itself. Regardless of how much we as [...]

Combat Avoidance: Why Won’t They Fight?

As I admitted in the opening post for this month’s RPG Blog Carnival (still open; post away!), I’m notorious for my combat avoidance; if there’s a way to get out of a fight, I will find it, and I’m likely to take it. But I know how important it can be to just run a [...]

The Generic Villain Takes It Easy

Holidays.
Can’t work to my full potential, not sure I really want to, and last year’s clubbing didn’t get me too far. Lilith’s gone and ditched me as of a couple days ago; something about getting a bunch of bilby commandos together so they can go waylay the Easter Bunny. (Funny part is, given the plan [...]