Articles from June 2012
I am, at least for a few months, done with writing to the numbers—and instead realizing I rather boxed myself in with this week’s post. So, the final count. In my fifty thousand words, I have:
Almost as much text in the form of notes on where this story is going to go eventually than I [...]
Every now and then in my blogging career, I’ve created a buffer of future posts. Why has varied; sometimes it’s been having an idea that took four or five and then getting inspiration while those four or five were going up, sometimes it’s been deliberate attempts to get ahead, sometimes it’s been a post I [...]
There are two things I found as I entered the second half of my fifty thousand words for Camp NaNo. The first was that I was doing a bit more on the actual story; while my initial run had been a small amount of novel-relevant writing and a whole lot of company fluff, now it’s [...]
Camp NaNo has, it’s probably clear, not been easy for me this year. I’d known that inspiration was going to be a problem from my last attempt on the story in question; I’d known free time was going to be an issue, from the fact that last time I participated in the real NaNo, I [...]
The heroes are coming. We’re used to this fact. The whole point of our existence is to get the heroes to come. Acceptance is easy. The issue for us is just making sure that the heroes coming takes as long as possible: you think heroes left to their own devices will manage to arrive at [...]
To quote Seanan McGuire: “Ten things make a list. This is a list.”
Things that aren’t the actual text of my novel or definitely requested game-fluff that I’ve tried to wring wordcount out of during this month:
Three character emotion exercises derived from a book, for the novel.
One emotional landscape of the novel’s main character, derived from [...]
All right, I have to admit it: I’m tired. Even at six posts a week, as I’ve been doing for almost a year, it has been much harder to deliver new, quality content, one of my major side projects needs a serious speedboost, and the looming specter of grad school is just around the corner. [...]
Today (all right, yesterday) was a research and writing day; as I get closer to grad school, and my Design Goals loom, I’m going to be doing these more and more often.
The big one—and the reason this post is going to be so minimal—is this: attempting to assign a set of languages as described by [...]
Every so often, I hear resurgences of the old fluff/crunch debate, the idea of game flavor versus game mechanics. Honestly, I’m not sure I’d actually need to post this; defending flavor to the kind of people who enjoy this blog is tantamount to preaching to the choir. Maybe that’s why it’s taken me this long [...]
My biggest problem with this month’s Camp NaNo attempt at major progress in my story, as with the first time I tried to NaNo Almagest, was underpreparedness. There were a few characters in my head, but not enough; can one truly do a good heavy court intrigue with only four, and most of them on [...]