Let’s face it, some people’s playstyle just doesn’t work well with some games—and D&D, or at least 3.x, is for lack of a better term my bugbear. It’s not that it wasn’t my first system. It’s just that I’ve gotten far too used to a certain flexibility of mechanics, and tend to attack my problems accordingly. So when I’m in a game, things go a little… screwy, and my judgment calls (or the ones my GMs have to make) start getting into “Really need to have been running this game for years to be able to ad-hoc this stuff correctly” territory. To wit:
When I’m playing, I….
- Consider “roll on them to squish them” a relatively valid strategy when dealing with a swarm of spiders. Particularly when the character in question is wearing full plate.
- Cheerfully agree that “punt across a greased floor on your own shield” is a decent strategy for avoiding the effects of a grease spell.
- Use close as a finishing move—or at least, use it to enable someone else’s finishing move. It made sense in context.
- …after suggesting that someone else finish the undead thing by throwing a charged wand of cure light wounds at it like a javelin.
- Sell the local kobolds on the idea of starting a bank. (All right, that one’s actually decently reasonable.)
- Make peace with the Far-Planes-twisted wolverine.
- …and subsequently decide that a barbarian-beguiler riding a Far-Planes-twisted wolverine would be the most awesome thing the system could handle.
And when running, I….
- Decide that the group including a baby dragon PC would be the Best Thing Ever. (Though it helps that we all think in terms of “that would be awesome and adorable”.)
- ….and that the perfect way of tracking an ethereal filcher would be a blink basset hound.
- ….which therefore means that the group needs a blink basset hound.
- Manage to rationalize a frustrated player dealing with a swarm of outsized beetles by smacking them with a casting of create water so as to set them up for the dragon’s ice breath.
I just need something with a little more room for my approach to problem-solving in an RP situation.