Articles from February 2013

Three Pitfalls of Mutually Dependent Characterization

I talked yesterday about mutually dependent characterization, ending my riff with the idea that there are, in fact, risks as well as advantages to it. But what are they?
The first is utterly inseparable characterization. This most often happens when characters are designed as a set, rather than growing together naturally—they become so much of a [...]

Mutually Dependent Characterization

Sometimes, you get characters who are, for lack of a better term, inseparable. Not in the physical sense, mind. They don’t always need to be in the same place at the same time—yes, they can be joined at the hip, but where’s the fun in that? No, this sort of inseparability is a result of [...]

The Generic Villain vs. the Evil Overlord List: Items 18 and 19

The Generic Villain continues a point-by-point facedown and update of that reference material of all baddies with imperial ambitions, The Evil Overlord List.
So. Eighteen and nineteen, which basically boil down to “never have kids, ever” and… well.
My first problem with these things is that they’re pretty obnoxiously sexist. The son’s ineffectual and guaranteed to rebel [...]

Impractical Applications (Avoiding Avoidance Again)

This week wasn’t particularly good for applicability (I mean, come on. A writing exercise on a scary forest, a riff on reading getting in my way—rather not expand on that more than I have to—and a review of a game I played a grand total of once long enough ago that I’m not entirely sure [...]

Wednesday Night Writing Exercise: In Darkness and Daylight

This week’s writing exercise is based on the idea of looking at the same place in two different light levels. For once, I didn’t do somewhere in my current game: this place is for one of my future projects.
In the daytime: The disaster would have reduced most forests to matchsticks, but in the past centuries [...]

Ravyn Freewrites: …Then I’d Hate to Be Right

A piece of advice once told me, I think it was a couple of years back, that if I was going to do better at creative endeavors, I might have to read less.
Like I was going to believe that. Read less? How was I supposed to learn anything? Figure out more of the parts of [...]

RPG Blog Carnival Rerun: Hoard Review

For RPG Blog Carnival. Let’s face it, one of the reasons why this blog is system-neutral is that in the beginning, I didn’t play what most of the bloggers played, and over the last year, I’ve played a lot of what most of the bloggers don’t play. So an entire month of squealing about games [...]

Impractical Applications (The Cuckoo and the Warbler)

So there’s this character in one of the games I play in.
He’s the scariest thing in a fight out of the entire party—or at least, the most reliably scary, as the others tend to need circumstances or teammates’ assistance to be truly devastating. Has a knack for answering most of the questions. Often seen or [...]