Articles from May 2013



Freewrite: Things I Learned This Weekend

It’s been an educational last four days, let’s put it that way.
Some people really are that oblivious. This is one of those “I have this DM, see…” things; I’d thought I was being clear that the fun was not being had, apparently the “this isn’t fun anymore” went straight over the GM’s head, misunderstandings were [...]

Campaigns I Want To…. Errrr….

When I saw this month’s RPG Blog Carnival topic, Campaigns I’d Like To Run, the first thing I thought of wasn’t of campaigns I’d like to run. At least, not entirely. For one thing, I’m already running some undefined number between one and three, and I’m not even sure I want to think about adding [...]

Impractical Applications: Nope, Not Ready—Yet

Earlier this week, I talked about the problems with playing a powerful character when inexperienced. That post was almost entirely personal experience; due to my tendency to end up as the new player in groups that had been doing their respective games for a while, that sort of thing happened to me multiple times—twice I [...]

Wednesday Night Writing Exercise: The Storm Chamber

I’d had a plan this week for theming places around colors without their usual association (red without fire, green without plants, and so on). Then this happened–or rather, the first part of this happened, and it fell to me to try to figure out why in blazes anyone would have a chamber where the floor [...]

Talking is a Paradox

Talking is a free action?
Talking is….
Talking is that thing I do when everything is typed, nobody wants to try to tag-team someone in a couple of initiative counts (if I can even do that) and the turn is dragging, dragging, and it’s either find someone to lip off to or do something else entirely.
Talking is [...]

Isn’t That a Bit Too Much Power?

I’m not going to try to claim that the power fantasy isn’t an integral part of the RPG experience. The illusion of competence, lots of shiny effects with which one can attempt to butter-knife through one’s foes—that’s always been a part of it. But there are always those who get the shinies on their first [...]

The Generic Villain vs. the Evil Overlord List, Items 36-40

The Generic Villain continues a point-by-point facedown and update of that reference material of all baddies with imperial ambitions, The Evil Overlord List.
36. No imprisoning members of the same party in the same cell block, never mind the same cell; if they’re important prisoners, have the only key on your person. THIS. Yes, [...]

Impractical Applications (Overthought It a Little)

So… I have this Saturday game. That D&D one I rant about occasionally probably a little too often. I don’t even know why I started overthinking that one, since most of the fun I have in messing around with settings and with characters is when I’m in regular contact with the other players and the [...]

Wednesday Night Writing Exercise: Shipwreck Dragon

Every now and then, you just need to describe something cool. I decided to revisit an old creature that cameo’d in one of my games–a leafy sea dragon made entirely of wrecked ships–looking more into where it might have come from and what it was like, and attempting to describe it without relying on pictures, [...]