Posts belonging to Category Character creation

RPG Characters and Secret Identities

Every now and then, you just want to play a character with a secret identity. And why not? Secret identities are fascinating; they give you a chance to play two (or more!) characters for the price of one, more art-fodder if you sketch as well as play, and they’re a fun little “this will come [...]

Fear and Loathing in Chargen

(Warning: This is a late-night post, deals with some rather intense subjects, did not go through my editor, and as a result should probably be read as conjecture. Hopefully it’s interesting conjecture.)
One of my friends asked me today, “why do so many decent character types get outlawed in literature?” He went on to talk about [...]

The Bare Minimum to Hold a Conversation

One of the things I’ve found about my characters is that I don’t really understand who they are until I’ve gotten to play them a time or two. The converse to this, unfortunately, is that the first time I play any given character, odds are she isn’t ‘complete’; I don’t have the full sense of [...]

Avoiding Gimmick Takeover

Some characters have roles that encompass most of their personality. Some have traits that are supposed to set them apart from other characters. Still others can be traced pretty easily to a standard character archetype, and then there are those who sling their catch phrases whenever possible. These are all character gimmicks, and they all [...]

Characterization Exercise: Free Time

It’s not just what people do for most of their time that defines them; it’s also all the little things they do in whatever free time they might have. But a lot of characters—particularly the main characters of books and most RPG characters—don’t seem to have hobbies, unless those hobbies are things that in and [...]

The Issue-Powered Character

I had a friend once who had trouble with long-term characters. Give him the same character for too long, he’d run out of things to do—sure, the mechanics might still be fun, but the personality would go static and he’d start casting about for a new concept. When another of my friends started having the [...]

The Importance of Emotion

Some people write their scenes from big epic images, some from the demands of the plot. But some base what happens on what the characters are currently feeling, whether they actually show the feelings or not. I find emotion to be an important part of any story, cementing the characters’ role as people and not [...]

Talismans

Hoyt keeps a blue crystal ruined by the attempts at carving it in the lining of his coat, and woe betide the person who finds it and tries to take it away. Manar carries a little yarn doll, barely as long as her finger, on a string about her neck. One person might tuck a [...]

Moral Codes and Underlying Concepts

(More for RPG Blog Carnival: Morality.)
Creating moral codes is in and of itself an interesting process. Most of the moral codes I’ve seen have been based on an existing one (often the creator’s own), with tweaks to accommodate the world. Some people seem to make their codes out of figuring out what’s going to appeal [...]

Five Needs to Bring a Character Down

A flawless character, most people will agree, is no fun at all. To really engage the audience, a character needs flaws, shortcomings—in short, weaknesses. For many creators, these tend to be pretty standard fare: cowardice, impulsiveness, stupidity, one or more of the Seven Deadly Sins, you get the [...]