Posts belonging to Category Characters in the world

Learning from NaNo, Round 2: Raven Moments

I’ve always had a strong competitive streak: a constant drive to excel, to show the world how I measure up, particularly when I’m operating at what they consider to be a disadvantage or supposedly “can’t” do it. So something like NaNoWriMo, with its inherent scoring mechanic, is practically begging for me to turn my full [...]

GM Trick: Culture Acclimation and the Uncanny Valley

This week, I’ve focused mostly on ways that a player can learn enough about a GM’s created culture to be able to at least somewhat fit in (or at the very least, mostly stay out of trouble). But in the case of characters in cultures they aren’t actually a part of, there’s one fact about [...]

Culture Acclimation: Five Ways to Not Give Offense

It’s good to know what we need to know before we turn our characters loose on a new culture, and how to find it out, but sometimes knowledge just isn’t enough to keep our character’s feet safely out of their mouths. Instead, we need to figure out where the cultural traps are, and how to [...]

Things You Might Want To Know When Dropping Into a Culture

One of the side effects of dealing with worlds not our own is that we’re likely to be dealing with cultures not our own as well (and if we aren’t, why in blazes not?). From a player standpoint, or from the standpoint of a writer trying to deal with a culture not her own, this [...]

Semi-Generic Characters and How To Reuse Them

Every now and then, you just need a character(s) from a certain group. Such and such a cult. Such and such a location. Such and such an army. The personalities don’t matter as much, just as long as the characters have the appropriate background and will deal with the group in a certain way. Sure, [...]

Warrior Standards

One of the most important parts of creating a warrior culture is coming up with the standards to which its warriors are held. Without standards, after all, what is to set a warrior apart from a non-warrior in his culture, or a person who fights from that group of people over there? How is he [...]

Guest Post: Journaling In Character

Tonight’s post is brought to us by regular commenter Shinali, lady of the prolific (and hilarious) IC journals; she kindly offered this one to me after my request for guest posts a while back.

Sometimes your character’s views on things matter, but there is no way she would share them publicly. Other times you [...]

Characterization/Plot Exercise: The Switch

Sometimes, it can be hard to tell how much of a character’s personality is her and how much is her surroundings. Hopefully, a character’s personality will be independent of her role in the narrative she’s involved in, whether it’s a tabletop game or some sort of fiction. But what better way to check than to [...]

I Don’t Think Like You, All Right?

When we’re dealing with characterization, most of us have a tendency to write what we know—we’re used to the things we prioritize, and often figure out our characters based on “accepts this premise—rejects that one—ignores that one entirely….” Sometimes, though, we see characters who operate on a principle that just doesn’t resonate with our audience, [...]

Characterization Exercise: Code of Conduct

One of the toughest things about a relatively new character can be figuring out where their boundaries and obligations lie—which is a pity, because those can be the fastest way of making a character interesting. Shinali recently poked me with a solution, based on her regular quoting of Gibbs’s Rules: write the character up a [...]