Posts belonging to Category Characters in the world

Characterization Exercise: Code of Conduct

One of the toughest things about a relatively new character can be figuring out where their boundaries and obligations lie—which is a pity, because those can be the fastest way of making a character interesting. Shinali recently poked me with a solution, based on her regular quoting of Gibbs’s Rules: write the character up a [...]

Unit Level: Small Group as Character

In Monday’s post, I talked about the idea of a small group of characters so closely associated that they might as well be a single character. So how does a small group as a character work?
Before we can discuss why they work that way, we need to understand what kind of group can serve as [...]

Prepping Character Groups: Role Play

Yesterday, I talked about some of the elements for creating groups of characters that could also function as one somewhat complicated character role-wise. One of the points I touched on was the idea of each character’s role in the group, and how these roles can be used to ensure that the characters aren’t misplaced (unless [...]

Prepping Small Groups of Characters

Sometimes you’re going to have a group of characters that are so associated that they might as well serve as one single character; you hardly ever see them apart from each other, and it’s usually either plot-related or a fact about feasibility when you do. Presenting these sorts of groups onstage is a challenge, particularly [...]

Give Bureaucrats a Chance!

One of the things I found myself thinking, when writing about corruption among bureaucrats, is that in many stories and games bureaucrats, desk jockeys and others who live by papers and numbers get the short end of the stick.
We’ve all seen the types. You get the corrupt ones—oh, so many corrupt ones—who are behind everything [...]

Antagonists and the Details That Redeem Them

This was inspired by (and, in fact, supposed to be a comment to, before it turned post-length on me) the recent Hathor Legacy article “Pride and Possession”. In it, Gena responds to seeing a debate on whether or not Mother Gothel might not have been so bad after all (I’ll admit, this concept rather scares [...]

Analyzing Interests: A Character Study

A long time ago, I talked about choosing a character’s hobbies as a way to show more of her personality. There’s another direction this can be taken in, though—taking a character who already has a hobby, interest, or similar fluffy focal point, and looking through it to see what else you can learn, both about [...]

Presence, Absence and Nuance

You sometimes see characters who despite not actually being present are moving the story at least as much as anyone who’s actually there. Sometimes they’re dead, other times it’s just a case of physical (or metaphysical) distance; they might be emulated, perpetually preempted whether they actually have an effect on the current storyline or not, [...]

Why GMs Love Products of Their Culture

Making a character truly belong to his or her culture isn’t just a way to give her depth, color and a distinctive style. For the RPG player, it’s also a way to score points with the GM. What’s so great about a PC who’s clearly been shaped by her environment?
First, it shows a willingness to [...]

Characters and Culture

Some of the characters I’ve run into could fit in anywhere, really. Maybe it’s just being archetypical, maybe it’s being in worlds that have a lot in common with the other worlds I’ve read, but I could swap them with other characters of their ilk all day and all it would get me is amusing [...]