Posts belonging to Category Characterization

Silent Characters

Sometimes you have characters of few words; you know the type, the ones who will nod or shake their heads or occasionally toss out a few word insults. And then there are the ones who don’t talk. At all. No, not even then. They’re mysterious, and they’re definitely a challenge to write or play; there’s [...]

The Joy of Playing Two People In One

One of the things people learn when gaming with me is that I have a thing for characters in disguise. Secret identities, alter egos, pretending to be something they’re not: particularly if I’m on a slow session, there’s nothing quite like watching the peculiar dynamics of a character’s interaction with the person she’s pretending to [...]

It’s Running Away with the Spotlight! After It!

“While Kueng is lecturing Black Rooster on how renouncing his greed will end the curse, the Enlightened Master steals a few of Black Rooster’s buttons.”
On the night of New Year’s Eve, we discovered (in the Weapons of the Gods/Legends of the Wulin sense, mind you, the fact was there all along but we never really [...]

Reprise: For Side Characters to Live

Originally posted on October 8, 2008, because worlds that obviously revolve around their protagonists are dead boring.
The secondary character exists when you’re not looking at her.
That should be pretty self-explanatory, but it’s easy for people to forget that. In stories, you have characters that for some reason are always there, always available, always [...]

Reprise: Keeping Angst in Check

Originally posted on September 9, 2008. Have you ever gotten tired of a character, PC, NPC or just plain fictional, who invited himself to a pity party and never left? So have I.
No beloved peasant villages were harmed in the making of this post.
If you’ve been running games for a while, you’ve probably seen one [...]

Growth and Revelation

In the comments to yesterday’s riff on why I don’t tend to start with my characters pre-heroed, UZ pointed out that there are two things that can both mean character development. It’s a topic I couldn’t resist poking a bit.
I’m going to start by assigning names to them so that we can keep the silly [...]

Characterization Exercise: Define “Hero”

This month’s RPG Blog Carnival, on the subject of Heroes, Living and Dead, got me thinking about the term. “Hero” is a pretty subjective term, as these things go; some people consider heroism to be anything that involves improving other people’s lives, others see it as risking one’s life, there are still more whose main [...]

Ravyn Freewrites: Creep Factor

Creepy characters are something of a hobby of mine. It started by accident; one of my early characters somehow managed to creep the socks off of her entire party, and at the time I couldn’t seem to figure out how to make her stop. So I designed a character to see if I could do [...]

Learning from NaNo, Round 2: Raven Moments

I’ve always had a strong competitive streak: a constant drive to excel, to show the world how I measure up, particularly when I’m operating at what they consider to be a disadvantage or supposedly “can’t” do it. So something like NaNoWriMo, with its inherent scoring mechanic, is practically begging for me to turn my full [...]

GM Trick: Culture Acclimation and the Uncanny Valley

This week, I’ve focused mostly on ways that a player can learn enough about a GM’s created culture to be able to at least somewhat fit in (or at the very least, mostly stay out of trouble). But in the case of characters in cultures they aren’t actually a part of, there’s one fact about [...]