Posts belonging to Category Impractical Applications

Impractical Applications (On the Construction of Rival Searchers)

Last week, I talked about the first search plotline in the new timeline of my solo game, with Kiriko looking for Marten, Amaya’s current incarnation, with three other groups serving as rivals. This week, I’m going to talk about my putting the groups together.
Though I consider Bloodstained Window to be Group 1, since she was [...]

Impractical Applications (Seeking Marten)

In last week’s Imprac, I’d mentioned that I’d started off the alternate timeline in my solo game with two search plots. The second, the one currently in progress, was the player’s original intention. The first one, though, was a chance to get used to the new situation, and see how the player/character would handle it. [...]

Impractical Applications (A New Timeline)

Yes, I spent the week talking about searches—but not only would the events that inspired those posts make a whole lot less sense without context, but we’re still in the middle of one of my major search plots, and I’d like to keep some of the spoilers to a minimum.
It started with my original solo [...]

Impractical Applications (Assembling Carlotta)

My descriptions in practice (in game, at least), I find, are minimal. Admittedly, a lot of that is due to a tendency towards making up the characters at the last minute, or having internalized them so hard I’ve almost forgotten what they look like. (Obnoxiously, many of them do end up rather driver’s-license-y, though that’s [...]

Impractical Applications (A Sequence of Shepherds)

When I write about game shepherds, it comes from a long train of experience; I can think of very few games since I discovered self-motivated characters in which I have neither run one nor PC’d one.
My first attempt at game-shepherding was actually a PC. I’ve alluded to it in my riff on my history as [...]

Impractical Applications (One Big River Arc)

The first arc of game I ran wasn’t without its faults; it was my first time, it required a lot of back-pedaling and improvisation, and it regularly showed that I was still getting the hang of the game world. On the other hand, it managed to work as a serviceable overarching plot, lasting about a [...]

Impractical Applications (Variations on a Perfect Location)

When I was doing this week’s perfect locations riffs, one of my primary inspirations was a rather odd spot I worked with about five years back. Odd, partly because I used the changes to it as a mood-enhancer twice, both with different versions of the place, and because one of those was for a piece [...]

Impractical Applications (A Being of No Words Whatsoever)

As the 2011 Christmas season came up, one of my friends offered to run us a holiday-themed short-shot, FATE-based, in which the PCs were vaguely Christmas-related characters (though amusingly enough, most of us only made it in on a technicality—along with my character, the party included a brownie and one of Odin’s ravens, now demoted [...]

Impractical Applications (In the… Er, Corpus… of the Beast)

I talked this week about qualities that make a fantastic location, well, fantastic. (I love RPG Blog Carnival topics like this; they get me weeks of material! Thank you, Mr. Davies!) I’ve done location a lot; writing atmosphere is fun, and it’s easier for me to provide a place my group wants to poke around [...]

Reprise: Impractical Applications (How To Make Ravyn Love a Fight Scene)

Originally posted on April 18, 2009. I’d been considering writing a fresh Imprac for this week, but some problems with our internet service provider pulled the decision right out of my hands. Posting might be spotty over the next few days while we get the issue worked out.
I’d been going to write about different [...]