Posts belonging to Category For Roleplayers

Reprise: How Not To Misplace People in a Scene

Originally posted August 12, 2010.
One of the biggest problems with having four or five people operating in the same scene, regardless of its type, is the risk that the better-imaged ones will take over and the less-definite ones will get lost in the shuffle. A couple days ago, UZ asked how to [...]

Reprise: Comparing Conversation and Combat

Originally posted on August 11, 2010.
What’s the difference between conversation and combat?
I found myself asking that of one of my friends, while thinking about UZ’s recent question on keeping all participants in a conversation involving more than four characters at once. I have difficulty with that sort of thing too, so I didn’t [...]

How Not to Talk to Yourself

Yesterday I talked about things a GM can do when running a scene in which it makes sense for the focus to be NPCs talking to each other. Enough positivity; let’s look at what not to do.
Don’t make it an uninterruptable soliloquy. Heck, don’t make it something where it could technically be interrupted, but the [...]

The Art of Talking To Yourself

Running a scene, or even part of a scene, in which the only ones talking are one or more NPCs is a vexed issue among tabletoppers. On the one hand, the PCs are expected to be the focus on the action; if they weren’t, why else would we be playing? The game’s about the PCs. [...]

Ravyn Freewrites: I Want

It’s fascinating how important a phrase “I want” can be.
In many of the stories I read, “I want” just isn’t a thing. The characters have vague desires, yes, but most of what they end up going for is more “Do not want” than “I want”. Reactive rather than proactive, unless they’re the antagonists. It’s something [...]

Opinion: Better Angels

It’s a time of year for new systems in my groups, apparently, so one of mine has just tried out Better Angels. Supervillains guided and aided by (in our group’s case, increasingly exasperated) demons? Conceptually, this was definitely on our “heck, why not, sounds like fun” list. It wasn’t something I’d do for prolonged periods [...]

Dealing with Setting Discontent

A setting can make or break a story. Sadly, the setting is a lot more rigid than the character; characters are expected to arc on a regular basis, and can usually do so with relatively minimal justification, but for precepts of a world or a culture to change generally requires a bit more of an [...]

Things You Can Do When the Party Hates Your NPC

Yesterday, I talked about situations in which the party hates an NPC you need them not to hate, and how not to make it worse. Today, I’m going to look at the positive side—ways to actively try to get the NPC back into the party’s good graces.
If it was something they did, admit error. Yes, [...]

Things Not to Do When the Party Hates Your NPC

They tell you in the real world that first impressions are everything. It’s even more the case with RPG characters, particularly the ones you want to keep around—and sometimes it’s just going to go wrong, and for whatever reason the entire party is going to decide that they loathe the character you’d wanted to pin [...]

Freewrite: Things I Learned This Weekend

It’s been an educational last four days, let’s put it that way.
Some people really are that oblivious. This is one of those “I have this DM, see…” things; I’d thought I was being clear that the fun was not being had, apparently the “this isn’t fun anymore” went straight over the GM’s head, misunderstandings were [...]