Posts belonging to Category For Roleplayers

Back to the Beginning

When I first began tabletopping, it really was rather like playing in one of those linear-plot video games. It was high school, I was trying D&D for the first time, and what we were doing was pretty much a string of battles with an Excuse Plot. I gleefully toyed with the personalities of my characters, [...]

How to Make a Character Do Something Foolhardy

Into every plot, a few regrettable–sometimes even downright stupid–actions tend to fall. Let’s face it, they make for better conflict, and sometimes half the fun is watching the character or characters pick up their own messes. On the other hand, GMs run the risk of players just not taking the bait, and writers run the [...]

Talking to the Combat-Reluctant GM

I’ve spent this week talking about the reasons why a GM might be prone to combat evasion, as a continuation of RPG Blog Carnival. No amount of knowledge, however, does any good without putting it to use. So what can you do if you’re looking for action but your GM isn’t enthused?
First, see if you [...]

More Meta-Fight Rewards for GMs

Yesterday, I continued my stream of RPG Blog Carnival posts by talking about about why many of the player rewards for participating in a fight didn’t apply quite as well when on the GM’s side of the screen. But what other sorts of rewards can a GM whose thing just isn’t combat look for or [...]

Meta-Fight Rewards: GMs vs. Players

“As a GM I often feel too much like I’m trying not to win, but to fail with style.” –my regular GM, during a discussion of his tendency to flit between systems.
In yesterday’s RPG Blog Carnival post, one of the problems I noted for GMs going into combat was that many of the rewards that [...]

Why a GM Might Not Fight

In the spirit of RPG Blog Carnival, I spent the last week suggesting ways for GMs whose players are averse to combat to address the problems that cause that aversion and mitigate them. This week, though, I’m going to hit the converse of that topic: what happens if you’re itching for a fight, but the [...]

Reassuring the Mechanically Unsure

When I posted to RPG Blog Carnival about reasons why a player might avoid combat, one of the possibilities I’ve covered is that of the newbie intimidated by the combat mechanics. This is, I think, one of the most straightforward of the potential player obstacles to work around, being a matter of inexperience rather than [...]

Getting a Character Into the Fray

During Monday’s RPG Blog Carnival post about reasons why players might be avoiding a fight, I started with the most simple of all: it’s a character thing. People do play characters who aren’t interested in fighting in general, or for whatever reason aren’t interested in this fight in particular, and those characters are going to [...]

Rewards That Aren’t the Fight

Oh, come on, am I the only one participating in RPG Blog Carnival this month?
When I talked yesterday about reasons why a player might be avoiding combat, one of the points I mentioned was the possibility that the player just plain isn’t getting anything out of the fight itself. Regardless of how much we as [...]

Combat Avoidance: Why Won’t They Fight?

As I admitted in the opening post for this month’s RPG Blog Carnival (still open; post away!), I’m notorious for my combat avoidance; if there’s a way to get out of a fight, I will find it, and I’m likely to take it. But I know how important it can be to just run a [...]