Posts belonging to Category stories

Five Reapers: Myth-Dissection

Over the last couple of days I’ve dipped into mythology a bit, with a crew of anthropomorphized Deaths and a new legendary look at quicksilver. Now I’m going to look back and see where they came from—who’s up for a little myth dissection?
I find the best thing to do when toying with mythology is to [...]

Five Reapers: Death Metal

They say, in the land with the five reapers, that quicksilver is the symbol of death.
It is liquid, and one cannot escape a liquid. What would stop a rolling stone, it simply flows around; what the air would not have the weight to move, it overwhelms. Quicksilver is captivating. Like water, it beads up, it [...]

Five Reapers

This was a thought-exercise I came up with while freewriting; I still haven’t come up with a decent world for it.
In this country, there are five Deaths. Each person—or each person’s heart—chooses one, to bring them to the afterlife.
The first is an assassin. His presence is not known, his footsteps not heard—there is only the [...]

Short Story (ish): Morgan’s Dream Log

A snippet from the dream journal of my Call of Cthulhu character Morgan, not long after the Taser Tourist incident, written for the GM of that game.
It’s a restaurant. If that’s the right word. Wooden furniture, leather tankards, either it’s very period or I’m going and dreaming somewhere else entirely. The colors are warm reds [...]

Poetic Interlude

You know you have too many characters when you can do this, with a specific subset of the game’s population, and most of the characters listed have at least one alternative.
A Loose Threads Heavenly Alphabet
A for Altair, a good place to begin;
B is for Brychan—did you recall him?
C for Calandra, you heard what she said;
D [...]

Beginning In Medias Res

Judging from the dragon inhaling for another breath above, the troglodyte with the whip making threatening gestures not far behind it, and the vampire they had been supposed to hunt decapitated on the ground nearby, something had clearly gone wrong, and figuring out what took second place to getting out of there alive.
They weren’t sure [...]

Dilemmas and Deliberation

For Mystery Month. Can you guess why?
Nighttime in the big city. The D-4 Detective Agency is on the case, and we’re pretty sure it’s close to the end. There’s The Dame, on the other side of the table with her piles of folders and that screen she always carries. And Clubs, plastic rattling between [...]

The Party-Pooper’s Tale

For RPG Blog Carnival—you wouldn’t believe how hard it is to try to fit “D&D” when you’ve got a system-neutrality policy. You could also call this one “Why I Swore Off New Adventuring Parties”.
Walking into the tavern, for me, is like walking through molasses. It’s what everyone does. Only reason I’m doing it is that [...]

Portrait of a Villain: Gethin of the Ash

Still working in coordination with the other villain-spotlighting blogs, though I’m starting on some new characters now; if I keep using mine, I’ll have no secrets left!
Gethin of the Ash

“What is the difference between alive and dead? I see so little of it…”
Once, in a town just large enough for literacy but [...]

Villain Spotlight: Zora Aldebar

I got myself swept up in another coordinated posting event this week. This time, it was a small-scale villain showcase along with Mad Brew Labs, The Core Mechanic, and At-Will. I’m taking a slightly different format for purposes of maintaining system neutrality, but the overall idea is the same. [...]