Posts belonging to Category Concepts

Guest Post: The Liar

This is the first in a series of guest posts written by UZ–thank you so much!
I am a “writer”, an unpublished author who makes text for others to read in the full knowledge that, for the most part, no one will ever read it. I do this, ironically, out of love for my [...]

Why I Love Culture as Character

Yesterday, I talked about the idea of culture as character. To say that I’m a fan is a bit of an understatement—one of the things I was thinking, while sitting through the panel that set off yesterday’s riff, was that I keep trying to angle for an RPG of manners. It’s not just one appealing [...]

Culture as a Character

When I was volunteering at Conjecture, there was one panel that I had decided the moment I saw the schedule that I was going to see. I would carefully schedule my break, I would barter time with the other volunteers—but I was going to go to that piece on Fantasy/SF of Manners and Culture as [...]

Buffer Paranoia

Every now and then in my blogging career, I’ve created a buffer of future posts. Why has varied; sometimes it’s been having an idea that took four or five and then getting inspiration while those four or five were going up, sometimes it’s been deliberate attempts to get ahead, sometimes it’s been a post I [...]

Showing Politically Skilled Characters

Let’s face it, intrigue is fun: it creates cerebral rather than physical conflicts, gives the audience a chance to match wits with the characters, and leads to some of the best sneaky maneuvering and one-liners a fictional setting can allow. Then it gets tangled up with politics, and things get really interesting; a politically skilled [...]

Reprise: Awesome Vs. Better Than You: A Character Continuum

Originally posted on March 24, 2010.
I find there’s a continuum over which powerful characters (either compared to the PCs in a game, or compared to the world in which they’re in) tend to fall. On one end, you have the characters who are truly Awesome; one can envy them, but they’re much [...]

Videogames and the Illusion of Control (or Why Getting Me Onto Skyrim May Take a While)

I come from a household that does videogames; my boyfriend and I have practically made a sport of watching each other play. We’ve gone through a number of titles, from which I’ve drawn loads of interesting conclusions, and while we don’t necessarily play the same things, in the end our tastes are pretty similar—except for [...]

Growth and Revelation

In the comments to yesterday’s riff on why I don’t tend to start with my characters pre-heroed, UZ pointed out that there are two things that can both mean character development. It’s a topic I couldn’t resist poking a bit.
I’m going to start by assigning names to them so that we can keep the silly [...]

Context as Opponent Enhancer

Our heroes of the last six years plus or minus a few cast changes, having narrowly escaped the bloodthirsty duelist they really didn’t feel like fighting, climb their way down the face and shoulder of the giant undead corpse-thing towards the elbow (through which they expect to make an entrance). As they approach the elbow, [...]

Learning from NaNo, Round 2: Written and Visual

One of the interesting things about trying to hybridize novel and graphic novel for my NaNo/the Generic Villain project has been determining what to render in words and what to render in pictures. I’d thought originally that most of my content would be writing, like on the blog; certainly, in the prologue, I ignored illustrations [...]