Posts belonging to Category Cross-discipline

Reprise: Comparing Conversation and Combat

Originally posted on August 11, 2010.
What’s the difference between conversation and combat?
I found myself asking that of one of my friends, while thinking about UZ’s recent question on keeping all participants in a conversation involving more than four characters at once. I have difficulty with that sort of thing too, so I didn’t [...]

Reprise: What Neuromarketing Can Teach Us About Memorable Characters

Originally published on November 24, 2009. Blame the server issues.
I hadn’t been going to post this one for a while, but then I blundered onto ChattyDM’s riff about managerial skills and GMing, and he asked for it in the comments. Never let it be said that I turn down perfectly good requests.
The fun thing about [...]

Adding Description to Dialogue: The Comic Method

The biggest challenge in writing dialogue, I think, isn’t necessarily actually writing good dialogue. Most of us can find examples of snappy one-liners or decent conversations. The problem, instead, is making sure that the dialogue doesn’t yawn and swallow the rest of the scene, leaving us with a couple of characters talking in what for [...]

Videogames and the Illusion of Control (or Why Getting Me Onto Skyrim May Take a While)

I come from a household that does videogames; my boyfriend and I have practically made a sport of watching each other play. We’ve gone through a number of titles, from which I’ve drawn loads of interesting conclusions, and while we don’t necessarily play the same things, in the end our tastes are pretty similar—except for [...]

Learning from NaNo, Round 2: Written and Visual

One of the interesting things about trying to hybridize novel and graphic novel for my NaNo/the Generic Villain project has been determining what to render in words and what to render in pictures. I’d thought originally that most of my content would be writing, like on the blog; certainly, in the prologue, I ignored illustrations [...]

Process: From Image to Text

I promised earlier this week that I’d talk about how I get from the image in my head through the principles of art to the image I write, when writing action in stories and games.
As with the image composition, I start with the point of focus. Usually this is both a physical point and an [...]

Principles of Art and Process

Yesterday, I mentioned the design principles of art, and how I use them to create the mental pictures that I turn into my descriptions. So how do I get from principles to composition, and from there to a picture?
The principle I start with when laying out my mental pictures is always dominance. Where would the [...]

Composition and the Principles of Art

When I’m trying to get across a piece of imagery, I start with, well, an image. I don’t mean just getting a basic mental picture; I mean taking the time to take that picture and compose it, as if it were a piece of artwork or a short piece of film, then take the important [...]

Distinctive Silhouettes in Prose

Yesterday I talked about distinctive silhouettes and why they’re important in comics and other visual media. My question, thinking about this, then became “What’s the prose equivalent? How do we manage distinctive silhouettes when we’re limited to words?
The first thing we need to remember is that for the prose silhouette, most aspects of appearance aren’t [...]

Distinctive Silhouettes

One of the panels I attended at Comic-Con was Bryan Tillman talking about character design—or more specifically, visual character design. I came, I saw, and needless to say, I started thinking about how to apply what I’d learned to prose, to the point where I ended up following up on the jokingly oft-repeated exhortation to [...]