Posts belonging to Category Motivation

The Uses of Ancient Civilizations

There’s one in every world, isn’t there? Somewhere in history, there was a civilization. It was advanced, or at least looked advanced, probably in the areas of magic or technology. At least one society is descended from it, one way or another (or so they claim). And it’s not here now.
Ancient civilizations are ubiquitous because [...]

Willing to Talk

One of the advantages I’ve always found of tabletop RPGs as compared to console RPGs is the ability to talk to one’s enemies, whether it’s face to face, by distant proxy, even (perhaps especially) in the middle of a battle. In fact, battle banter is one of the few situations in which I will almost [...]

Teaching a New System: Keeping the Player’s Interest

RPG Blog Carnival this month, over at Evil Machinations, is on teaching the game to new players, whether they’re raw beginners or just inexperienced with your particular system.
I’ve had a lot of occasion to learn this one from my end. I see the game and its immersion as the main end, and the mechanics as [...]

Facilitating Gamebuzz

Yesterday, I talked about the creation of a feeling of intense achievement beyond expectation (or “gamebuzz”), and why and how its effect on the players in an RPG can be utilized. But what sorts of factors aid or hinder gamebuzz?
In my opinion, the most important factor is an apparent absence of pre-planning. That doesn’t mean [...]

The GM’s Secret Mood-Weapon: Gamebuzz

Overwhelming emotion is the hallmark of the good storyteller, regardless of medium. Catch up the audience in the moment, throw them around a bit, and immerse them completely in the emotion, and the payback will be worth the effort. Most people seem to prefer the negative emotions—fear, rage, maybe sorrow, you get the idea—since they’re [...]

Ramblings on Motivation

Without motivation, there is no story. If there’s already a plot, it needs to be possible to get the characters motivated to do something about it. If there isn’t one already planned out, the characters need to want something enough to pull the story themselves.
When they don’t, bad things happen.
A character without motivation might follow [...]

Why Won’t You….?

We all have parts of writing or gaming that we don’t particularly like. Might be coming up with characterization at a moment’s notice, voices, worldbuilding…. whatever it is, it’s just something we’re really not fond of, and possibly downright averse to.
The easy thing to do is to say, “I don’t like it, so I won’t [...]

Get Up and Create

Maybe it’s that epic scene you just don’t want to finalize. Or there have been far too many distractions lately, and not enough motivation. The story will begin when the world’s ready—but what does ready mean? Inspiration, whatever that is, is refusing to come. What does all of this mean? There’s something you want to [...]

Switch’s Three Surprises About Change and IC/OOC Motivation

We’ve all had one of those games that isn’t quite what it used to be and wanted to do something about it. I know many people think that in situations like that, the best thing to do is just to scrap the game and start a new one, and it might be true, but let’s [...]