Posts belonging to Category Organizations

Cut Off the Head…

Last night, one of my friends and I were discussing what happens when the spiritual leader of a group is killed. (Our reasons are by this point probably self-explanatory.) While people have often operated under the idea of “cut off the head, the snake dies”, I find the possible scenarios to be a lot more [...]

Character and World: But You Do This Wrong….

A long time ago, I wrote about minimum acceptable skills or knowledge, the kinds of things that people need to be able to know or do in order to be accepted into an organization, be respected in a society, or otherwise show themselves as being worthy of a position or title. But today I found [...]

Required Reading and the Worldbuilder

One thing that just about everyone seems to gripe about with regards to their own schooling is required reading. There’s just something about a body of literature that people are expected to go through that makes them not want to get anywhere near it. But books aren’t the only thing this happens with, just the [...]

A Minimum of Skill (Or Something!)

Yesterday’s Generic Villain riff on minion work skills got me thinking about the idea of minimum acceptable skills or knowledge (or other traits) for a job, social context, or similar set of surroundings. Minima aren’t just practically ubiquitous in the real world (and thus realistic in other worlds), but also dramatically useful for writer and [...]

What Can Rank Do For Your Game?

So you’ve incorporated your players into an organization, and you’re trying to figure out how to make that rank system you’ve been working so hard on matter. What can rank do for you? A lot more than you might think.
The most logical use for it is dangling a carrot for your players—do this, and this, [...]

Organizations: Ranks and Files

Organizations don’t generally just come as a bunch of people all with their own ideas and no system to direct them. Instead, there’s usually at least lip service paid to the idea of ranks, titles, and other means of figuring out who does what and who needs to obey whom. Knowing how the ranks work [...]

Organizations: Meet the Peons

Yesterday, I talked about the power centers of an organization. But where there are concentrations of power, there are also absences. In the lower ranks, everyone has two things in common: being in the organization, and having someone to answer to. The rest, there’s plenty of room for variation on.
A lot of people tend not [...]

Organizations: Where’s the Power?

Yesterday, I talked about creating the general backbone of an organization. That much is usually good when the organization is just there as a backdrop, but it’s not going to be enough if people just want to influence it, let alone if they’re going to actually be involved in it. The next level of detail [...]

Creating an Organization: The Basics

Into every worldbuilder’s life, at some point an organization is going to fall. Sure, they technically don’t have to—with enough contrivance, someone could probably create a world in which everybody is doing their own thing. But who would? Many together can do what one alone can’t, and a group without some sort of agreement on [...]