Posts belonging to Category World-building

Reprise: Writing/Worldbuilding Exercise: Three Things You Can Find in a…

The reruns continue. This one was originally posted on March 30, 2009.
One of the things that makes a world seem more like a world and less like a static backdrop is the presence of things that are suited to the location and aren’t directly relevant to the action. In some cases, this [...]

Reprise: Epic Scenery

Reruns due to Finals Week continue.
Originally posted November 18, 2009.
Into any story, a little epic scenery seems to fall. Okay, not fall exactly. More come crashing down into view at just the right moment to make everyone use it and take the audience’s breath away. Either way, it’s pretty much a staple of stories in [...]

Reprise: Water, Water

It’s finals week. A perfect time for reruns. Regular posts will (most likely) resume next Sunday night.
Originally posted July 13, 2008.
It’s one of the classical elements, and necessary for life. In legend, it has been credited with births and deaths, healing and disasters. It’s been walked through, walked on, and floated over. [...]

Map, Elaborate, Question: From Characters to World (and Plot!)

Yesterday, I talked about building a world around characters, rather than building enough of a world to mold characters into and moving outward from there. I’ve been toying with this recently, and I’ve found a pretty good sequence for trying to grow outward from one or two characters to a plot and a world.
I start [...]

Ravyn Freewrites: You Don’t Have to Build the World First?

I’ve always looked at putting together a story in a fresh new world as starting with the world, getting enough of it together to give yourself ideas, then sticking characters in it, then letting them bounce off each other until you have something approximating a plot. Wasn’t that how all the people with the really [...]

Design Questions for Ruins

Yesterday, I talked about how nifty ruins were as a feature of a setting. But what does it take to make a good ruin? I’ve already talked about building, aging and abandoning cities in general, and these serve as a pretty good stopping off point. On the other hand, it might be that we’re going [...]

Why Ruins?

Ruins are awesome. We’re all in agreement, right? We go tourist on them (at least, until some fool starts vandalizing the plinths or screwing under the altars or attempting to Life Imitates Action Movie through them, and then we can only admire them from a distance, not that it keeps us from trying), we write [...]

Guest Post: Dressing and Skirting

There are things that we shouldn’t generally talk about in fiction. It’s not that we are literally unable, or that we mustn’t because of some moral obligation. Rather, the reason is that we’re trying to get our point across – the lunar disco and monster boyfriend part – and if we let these other things [...]

Why I Love Culture as Character

Yesterday, I talked about the idea of culture as character. To say that I’m a fan is a bit of an understatement—one of the things I was thinking, while sitting through the panel that set off yesterday’s riff, was that I keep trying to angle for an RPG of manners. It’s not just one appealing [...]

Culture as a Character

When I was volunteering at Conjecture, there was one panel that I had decided the moment I saw the schedule that I was going to see. I would carefully schedule my break, I would barter time with the other volunteers—but I was going to go to that piece on Fantasy/SF of Manners and Culture as [...]