Posts belonging to Category Places

Perfect Locations: Marring Perfection

(Do I even need to tell you what prompted this post?)
When last seen, the broken walls of the old buildings had shimmered in the starlight, haunted by the soft strings and fluting of the lone musician; now the musician is gone, and in the sunlight the walls are merely ruined stone. The carnival last night [...]

Perfect Locations: Who’s There?

My participation in RPG Blog Carnival: Fantastic Locations continues!
Light levels in a scene may be one of the most subtle ways of creating the mood for the perfect version of a location, but they’re not the most counterintuitive way; that honor goes to the people who create a location. After all, people aren’t part of [...]

Perfect Locations: Seeing the Light

This series was written for RPG Blog Carnival: Fantastic Locations.
When I used yesterday’s post to introduce the idea of the perfect version of a location, one of the mood-contributing factors I discussed was light. It’s easy to forget, as an element; we’re used to always having at least some around us, and to not being [...]

Perfect Locations

This one’s back to writing for RPG Blog Carnival. I love the way it makes me think about aspects of the theme I wouldn’t have looked into.
One of the things that a lot of people forget about making locations, fantastic or otherwise, is that the locations themselves are in a constant state of flux. The [...]

Ravyn Freewrites: Location? Location!

More for RPG Blog Carnival, or at least inspired by it. This is my brain on poetic when mixing having just finished The Hundred Thousand Kingdoms with knowing location design is on the topic list in the very near future.
The root of a world is “What if”.
No, wait, that’s not quite right. The root of [...]

Fantastic Location Essentials

This month’s RPG Blog Carnival is on fantastic locations. When I first saw the topic, before I read the post, I’d been kind of worried that it would be about the found only in fantasies sort of fantastic, rather than the awesome and memorable kind—and there are a lot fewer things that can be said [...]

Points of Resonance

Yesterday, I talked about the importance of getting places to resonate with the people in a world and thus through them with the audience, even before anyone actually sets foot there, and talked about what sorts of factors might give the places that resonance. The next step, then, is to figure out what sorts of [...]

A Resonance of Place

One of the things I’ve always loved about a good world-building is a sense of place: the idea that after a little while, hearing a place name alone will bring in all the echoes of what the place actually means to the characters. It’s important, particularly in a narrative that bounces about between cities and [...]

Breaking Out in Wretched Hives

Somewhere in this place, anything can be bought. There are dark corners with darker figures lurking in them, there are scents that have never reached the noses of the truly innocent, and the law isn’t nearly as important as the Rules. The people here are either comfortably untouchable as they take advantage of everyone else [...]

Landmarking: A Real-World Example

Yesterday, I talked about how to make a place a landmark, literal or narrative. I’m going to illustrate—not with a fictional example, but with an old story.
Back when I was turning four years old (and only just getting into the stage where I was remembering things long-term), my parents went on a trip to Britain, [...]