Posts belonging to Category For Writers

Exercise: Ten Questions

Sometimes, you have a character (or other story element or feature) who just isn’t coming through. Sometimes, you have a person—in your audience, in your game group, wherever—whose take on what you’re doing you just can’t figure out. And sometimes, you can get these two things to cancel out.
In some order, choose yourself a character [...]

Wednesday Night Writing Exercise: The Comforts of Home

Because one day, Layana’s GM is going to need to know what this place looks like, even if the original doesn’t exist anymore.
Her safest place is built in the trees. Hers is the room at the heart of the tree—whether because her family liked light more than she did, or because their rooms could [...]

Purpose-Based Location Design

(Yet another for RPG Blog Carnival.)
Locations don’t come naturally to a lot of people. Sure, they might have one feature they want to play with, or a very vague idea of outline, but the rest is the geographical equivalent of a probabilistic haze. Honestly, that’s normal. We don’t have to know everything. But we can [...]

Wednesday Night Writing Exercise: Iceberg

Another location revisited in honor of RPG Blog Carnival. I can’t even remember how long ago I used this place—just that I designed it as a clearly magical location, that the iceberg is itself an internally complex building, and that the group had been almost beaten there by a crowd of old rivals. And that [...]

Can, Can’t, and Shouldn’t: Three Ways Location Shapes Behavior

This is another post for RPG Blog Carnival. Thinking about locations seems to bring out the best in my inspiration.
Locations have many different effects on the characters who occupy them: physical, metaphysical, emotional, you name it. But one of the biggest effects a well-designed tactical environment creates is a change to behavior. Particularly, it creates [...]

Wednesday Night Writing Exercise: Snowfall

For this month, in honor of this month’s RPG Blog Carnival, I’m focusing my writing exercises on locations, particularly the descriptions thereof. Or at least, such was the plan. This one got away from me a little, focusing not so much on the place itself as on the mood and on the weather—a fair deal, [...]

The Dreaded Recap

Recapitulation is an inevitability of any sort of part-by-part storytelling medium, particularly as the separation between the installments increases. Giving the players a refresher between sessions, letting readers of a series know what they might have missed and/or reminding them what happened last time, the occasional catch-up for long-running webcomics—without a recap, the audience might [...]

World-building: Some Travel Questions

One of the nice things about the modern world is that we can take travel for granted, and never realize how much it helps us. There’s a lot more impact to what’s available than you might think—even owning a car vs. taking mass transit can be the difference between a half-hour trip to get groceries [...]

Wednesday Night Writing Exercise: What Aus Sees in Them

Tonight’s exercise is a “What do you see in these people?” riff featuring Aus, my current primary D&D character and general source of confusion and frustration—or at least, featuring her opinions on the oddballs with whom she investigates cults, saves cities, and occasionally chases random children through crowded cities. One of the things I found [...]

Snippets

Or, why I really need to do my blogging in the afternoon while making progress on something else rather than in the evening after an overall disappointing day. I get… snippets. Not large enough to be a blog post. Not small enough to just ignore.
Sometimes it doesn’t matter how epic the foe is, or how [...]