Impractical Applications: Not So Mutual

I talked earlier this week about characters with mutually dependent characterization. They show up a lot in my gaming, to the point where it’s almost disconcerting to me to have a PC whose characterization hasn’t been influenced by someone two months into any given game (PC, NPC, I’m not picky), and if I were to [...]

Reprise: Impractical Applications (Conflict Without Combat)

Originally posted May 15, 2010.
As you’ve probably guessed, conflict without combat is one of my favorite story elements to play with (probably in part because creating characters whose primary skills are in combat, and fight scenes in general, just don’t appeal to me. It’s hard for me to visualize them without [...]

Tales from the Sketchbook: Aisling’s Gambit

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]

Impractical Applications (Confessions of an Option B RPer)

When I talked about general styles for setting forth challenges for a group, I mentioned that I favored Option B, putting a situation in front of them that required outside-the-box thinking and wild ideas and seeing what they did with it. It’s something that’s the case whether I’m running or playing; I have a lot [...]

Impractical Applications (Aisling and Character Research)

I’m on GMing hiatus for a little while, so one of my players volunteered to step into the breach with a short-shot: a good deal, if you ask me. So he tells me he’s going to try his hand at the Dresden Files RPG, and while I get a little twitchy (I have this mental [...]

Impractical Applications (Conflict Without Combat)

As you’ve probably guessed, conflict without combat is one of my favorite story elements to play with (probably in part because creating characters whose primary skills are in combat, and fight scenes in general, just don’t appeal to me. It’s hard for me to visualize them without going a little too over-the-top epic.)
I thought of [...]