Birth of a World: A Question of Ambiguity

There were a lot of things that got me thinking about ambiguity this week, but one of the big ones had to do with the design process for my created world. It began with a character (yes, another one, most of these things do) who’d been kicking around in my head for a while. A [...]

Creating Ambiguity

Yesterday, I talked about how ambiguity in the creation of a world can make it more interesting than clear right/wrong binaries can. But how does one go about making a world in which these things are clearly ambiguous?
To understand that, it helps to understand how not to do it.
It’s pretty easy, and pretty common, to [...]

A Case for Ambiguity

One of the things I’ve noticed about many created worlds, and felt that it might be good to reverse the trend of at some point, is that there isn’t much vagueness. In our world, you have a lot of things that may or may not be real or effective depending on who you ask, from [...]