Posted by Ravyn on November 5, 2012
Ursula Vernon noted in a recent post that we have too few polite heroes in today’s stories. The post was only partly about that, so she didn’t really go into detail on why; since I agree, I’m going to take a stab at what’s so great about polite heroes—or, for that matter, polite primary characters [...]
Categories: Character archetypes, Characterization, Characters in the world, For Roleplayers, For Writers |
Tags: archetypes, Characterization, polite characters, roleplaying, writing |
3 Comments »
Posted by Ravyn on December 21, 2010
UZ, in an eloquent response to the Generic Villain riff on filling the destroyer archetype, commented that
In short, every destroyer is an aggrieved child throwing an elaborate and highly effective tantrum against the fact that life is not fair. As a reader or player invested in the reality of the fantasy story, we’re not supposed [...]
Categories: Character archetypes, Characterization, Concepts, For Roleplayers, For Writers, GM Advice, Technique, Voice and Style |
Tags: antagonists, archetypes, Characterization, concept-breakers, destroyer, roleplaying, writing |
3 Comments »
Posted by Ravyn on December 13, 2010
Some villains try to take over the world. Some try to destroy it. And then there are the ones who end up targeting concepts, as often as not ones important to the protagonists. Yesterday’s Generic Villain post, and some conversations I had about it, got me thinking about these sorts of antagonists, and I found [...]
Categories: Character archetypes, Characterization, Concepts, For Roleplayers, For Writers, GM Advice, Player Advice, Technique |
Tags: archetypes, concept-breakers, roleplaying, writing |
2 Comments »