Group Dynamics: Three Types of Connections

We often find ourselves creating groups of people who are together for some reason or purpose. Protagonists, antagonists, neutral characters, potential allies, combinations of the above: these groups are all over the place. In order to make them interesting, we can’t just look at them as groups moving in lockstep, nor as sets of individuals [...]

Adding a History

“…tell me, do you think you might ever have met this person?”
In a game where character connections are important and the cast could fill a few pages of a phone book, it can be really difficult for a new character on entry. “Who do you know? How do you know them?” “How should I know?” [...]