Reprise: How Not To Misplace People in a Scene

Originally posted August 12, 2010.
One of the biggest problems with having four or five people operating in the same scene, regardless of its type, is the risk that the better-imaged ones will take over and the less-definite ones will get lost in the shuffle. A couple days ago, UZ asked how to [...]

Mapping Social Situations

One of the biggest weaknesses many writers and GMs have is dealing with a large number of characters active at the same time. This isn’t a mass of mooks in a fight, mind you, nor a large crowd of extras randomly milling about; it doesn’t matter if they disappear. No, this is when you’ve got [...]

How Not To Misplace People in a Scene

One of the biggest problems with having four or five people operating in the same scene, regardless of its type, is the risk that the better-imaged ones will take over and the less-definite ones will get lost in the shuffle. A couple days ago, UZ asked how to avoid that without creating a completely patterned [...]