Reprise: Impractical Applications (Squee-Worthies)

Originally posted on May 14, 2011

A while back, I talked about the implementation of cute things in a storyline (particularly one whose milieu isn’t already full-to-bursting with cute things). As you’ve probably guessed from my intro, I use them regularly.
Shizuyo, for instance, gets most of her cute from her physical appearance; [...]

Impractical Applications (Squee-Worthies)

Earlier this week, I talked about the implementation of cute things in a storyline (particularly one whose milieu isn’t already full-to-bursting with cute things). As you’ve probably guessed from my intro, I use them regularly.
Shizuyo, for instance, gets most of her cute from her physical appearance; other than that, cute isn’t her style. She’s aggressive, [...]

Cute Things!

One of the interesting things I found about my game was if in doubt, I could generally stall for a game by introducing a cute thing. Small and fluffy, childlike, prone to noises that could’ve been speech if it’d had the intelligence to support it—it really didn’t matter. It’s a recognized pattern, I think—or at [...]