Posted by Ravyn on January 22, 2011
I talked this week about licensed worlds as RPG settings, discussing premises and plots and settings and wiggle-room. Goodness knows I’ve tested the wiggle room of the settings I’ve played in at times (though in my case, most of it turned into a big load of “screw canon”). But the most interesting case I’ve seen [...]
Categories: Impractical Applications |
Tags: dresden files game, impractical applications, licensed RPGs |
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Posted by Ravyn on January 17, 2011
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: Tales from the Sketchbook |
Tags: Aisling, dresden files game, Tales from the Sketchbook |
2 Comments »
Posted by Ravyn on November 26, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: dresden files game, Procopia, Tales from the Sketchbook |
2 Comments »
Posted by Ravyn on September 14, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: Carmilla, dresden files game, Tales from the Sketchbook |
1 Comment »
Posted by Ravyn on September 10, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: dresden files game, Juicer, Tales from the Sketchbook |
1 Comment »
Posted by Ravyn on September 3, 2010
A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]
Categories: For Roleplayers, Tales from the Sketchbook |
Tags: Arthur, dresden files game, Tales from the Sketchbook |
4 Comments »