Impractical Applications (A Foolhardy Conclusion)

I talked this week about maneuvering otherwise intelligent characters into less than sensible actions through a combination of stakes, time pressure, and playing to mental state and self-image. While I’ve done this to my players a few times, I think the best example I’ve seen was when this was done to one of my characters. [...]

How to Make a Character Do Something Foolhardy

Into every plot, a few regrettable–sometimes even downright stupid–actions tend to fall. Let’s face it, they make for better conflict, and sometimes half the fun is watching the character or characters pick up their own messes. On the other hand, GMs run the risk of players just not taking the bait, and writers run the [...]