Five Sources of Plan-Fodder

While I talked yesterday about stringing together details and questions to come up with an antagonist’s plan on the fly, space constraints left me rather vague about what sorts of details and questions might actually qualify. Here are a few I’ve either used or seen used to pretty good effect.

This will be dramatic now, what [...]

Reaching the Plan From the Beginning

Yesterday, I talked about figuring out the antagonist’s long-running overarching plan when you know the end but aren’t quite so sure about the middle. Today, I’m going to talk about it from the other direction: you’ve got the beginning, you’ve got a very vague idea what the antagonist wants (probably something vague like “Take over [...]

Reaching the Plan from the Ending

Last week, I talked about situations a writer or GM trying to run an antagonist with a Plan might be trying to run that opponent from (with regards to knowledge/lack of knowledge of the plan itself). Today, I’m going to look at how to get to that plan from one of those scenarios in a [...]

Getting to the Plan

Yesterday, I talked about the problems with having antagonists who Have a Plan that nobody in the audience can figure out. For the writer without an outline, though, or the GM improvising around the PCs, it can be difficult to make absolutely sure that the plan gets across. Here are some strategies to keep it [...]

What Plan, Dangit?

Readers, it has often been said that I like antagonists with Plans. I like antagonists with Plans. I love antagonists with Plans. I love the ones who can tell you every little detail, particularly the parts that you’re going to have to fit right into, but they’ve got it so thoroughly figured out that you [...]