There’s a lot out there on utilizing ideas from other media in game sessions. Borrow plot and stick it in a new genre, adapt a character’s overall profile to the world you’re running in, so on and so forth.
And then there’s the tendency of a game group to do the same thing. After all, a [...]

Deception in the Game Group

Brickwall, in response to yesterday’s post on deception, mentioned that one shouldn’t start a deception around other people who know the truth, because they will inevitably get in the way. I agree that other people who know the truth are dangerous, but in my experience, there are ways of ensuring that they’re more help than [...]