Haunted Houses and RPG Plots

The other day, I visited a haunted house—and it got me thinking about the overall structures that haunted houses tend to fit into. There’s a lot about it that’s pretty similar to a constrained RPG plot, after all.
The exit is not the entrance. Most haunted houses have a definite entry point, and a definite exit [...]

They Just Won’t Give Up!

Yesterday, I talked about my adventures with surrendering as a player character. I’ve noticed that my sort of strategy is rare, though. In most game groups, one can certainly try to arrange a surrender, but it’s far likelier that you’re going to have to hit them with either overwhelming force or a cutscene. What is [...]