Impractical Applications (Redeemability)

A while ago, I talked about details that make antagonists, if not redeemable, then at least a little more tolerable. That’s something I’ve tried to put into practice a few times, to test out audience reactions myself.
First, there was Jalil, and to a similar extent his family. The man himself was something of an accident [...]

Impractical Applications (Jalil’s Shell Game)

I’ve been talking a lot this week about deception, and it’s shown up a lot in my game—but most of the times I’ve used it as a PC require a lot of context, and a lot of the times I’ve used it as a GM not only require context but haven’t actually been revealed in [...]