Wednesday Night Writing Exercise: Also Readied

I got the idea for this one thinking about the kinds of compare-contrast that could go on between two parallel invocations of a You Don’t Say! Exercise. This one is a parallel to the one two weeks ago—there was a time when it was pretty reliable whom Kes was going on missions with, and let’s [...]

Impractical Applications (Inserting Humor)

Last Monday, I talked about slipping humor into scenes that were anything but humorous without actually breaking the tone. It’s something I’ve had some pretty recent practice on in my own game.
The group was having a dark, dark day. They’d finally met the enemy, and she’d been untouchable and obnoxious; they really hadn’t learned as [...]

Impractical Applications (Rank and Dialogue)

Earlier this week, I talked about characters’ speaking styles and how they might adjust for different people’s ranks. While it took me most of my time as a serious gamer to realize the extent to which I played with that concept, I’ve known I had something of an interest in it for a while—and certainly, [...]

Impractical Applications (An Unexpected Success)

Last week, I talked about a fight scene I was running, in terms of the difficulty of figuring out what sort of yardstick the primary characters were going to be. I’m going to go on a bit more, about some of the other factors of the fight itself.
The first was just the sides. In most [...]

Impractical Applications (Yardsticking with Kes and Kiara)

This week, I had an odd situation in my solo game. It’s still in the phase where it serves as a prequel of sorts to my primary game, run from the perspective of another character entirely—and yet there I was writing a scene where the two NPCs present, plot fixtures Kestrel and Kiara, had managed [...]

Impractical Applications (A Low-Impact Sampler)

Yesterday, I talked about low-impact details, like clothing or choice of drink. As I mentioned then, the problem with a low-impact detail is that it is often inherently nonconstrained, making life very difficult for the kinds of people who require the seed of an idea in order to really start figuring things out. And my [...]