Reprise: Impractical Applications (Keeping Track of a Battle)

Originally posted August 14, 2010.
I talked a while ago about a fight I’d run in my solo game, where the sole (and rather noncombatant) PC Kiriko was witness to a fight between her two allies, three enemies, and, at the very end, a third NPC. It was a formless, initiativeless, and pretty [...]

Impractical Applications (On the Construction of Rival Searchers)

Last week, I talked about the first search plotline in the new timeline of my solo game, with Kiriko looking for Marten, Amaya’s current incarnation, with three other groups serving as rivals. This week, I’m going to talk about my putting the groups together.
Though I consider Bloodstained Window to be Group 1, since she was [...]

Impractical Applications (Seeking Marten)

In last week’s Imprac, I’d mentioned that I’d started off the alternate timeline in my solo game with two search plots. The second, the one currently in progress, was the player’s original intention. The first one, though, was a chance to get used to the new situation, and see how the player/character would handle it. [...]

Impractical Applications (A New Timeline)

Yes, I spent the week talking about searches—but not only would the events that inspired those posts make a whole lot less sense without context, but we’re still in the middle of one of my major search plots, and I’d like to keep some of the spoilers to a minimum.
It started with my original solo [...]

Convention Sketchbook Filler: To Keep the Dead Down

More RPG characters in whatever costumes would hold still long enough—and this time, I go literary.

Olathe and Kiriko feature here as Sabriel and Mogget, respectively, from Garth Nix’s Abhorsen trilogy. Kiriko came into the picture first, as I hadn’t been able to fit her in with the other familiars and their costumes, and I’d gotten [...]

Impractical Applications (A Small Party)

Earlier this week, I talked about the uses of casual conversation and of mapping out social situations. I’ve had reason to apply both recently, particularly in my solo game.
It began simply; Kiriko decided to throw herself a birthday party, and invite in a few people from the complex and another few from the office. It [...]

Impractical Applications (Two Subtexts)

This week, I talked about subtext in a scene, and how the amount by which it matters can affect what to do with it.
What gave me the idea were two parallel scenes I found myself involved in in my two games. In my primary game, we were wiki-running a situation in which Sky was pretending [...]

Impractical Applications (What the Cat Saw)

One of the things I love about my solo game is the element of someone else’s perspective: running my old timeline through the eyes of someone else entirely. The player’s been pretty compatible with the situation so far: fully aware of the existing-timeline nature of the situation, focused on character development rather than on making [...]

Impractical Applications (Keeping Track of a Battle)

I talked a while ago about a fight I’d run in my solo game, where the sole (and rather noncombatant) PC Kiriko was witness to a fight between her two allies, three enemies, and, at the very end, a third NPC. It was a formless, initiativeless, and pretty much unscripted fight, involving a whole lot [...]

Impractical Applications (An Unexpected Success)

Last week, I talked about a fight scene I was running, in terms of the difficulty of figuring out what sort of yardstick the primary characters were going to be. I’m going to go on a bit more, about some of the other factors of the fight itself.
The first was just the sides. In most [...]