Learning from NaNo: Write What You Don’t Know

Write what you know. It’s one of those truisms verging on clichés that you generally hear three or four variations on before you’ve gotten very far as a writer. Its advantage is that it’s rather hard to mess up something you know inside out; even if your writing has issues, the subject itself will not [...]

Teaching a New Game: A Matter of Need To Know

Another one for RPG Blog Carnival.
The most intimidating thing about a new player joining a game, particularly an old game, is the knowledge barrier—not only for the newbie, who has to absorb all the requisite information, but for whoever brought the newbie in, usually the GM. After all, that’s the one who has to make [...]