Posted by Ravyn on November 18, 2010
Yesterday, I talked about how to make a place a landmark, literal or narrative. I’m going to illustrate—not with a fictional example, but with an old story.
Back when I was turning four years old (and only just getting into the stage where I was remembering things long-term), my parents went on a trip to Britain, [...]
Categories: Concepts, For Roleplayers, For Writers, GM Advice, Geography, Places, Technique, The Real World, World-building |
Tags: distinction, examples, landmarks, roleplaying, World-building, writing |
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Posted by Ravyn on November 17, 2010
There’s a lot that goes into design of a city: things like its population, how it’s governed, where it gets its food and water, what sorts of things it imports and exports. Your audience, be they reader or gamer, might remember those, but that’s not what seems to stick in most people’s minds when they [...]
Categories: Concepts, For Roleplayers, For Writers, GM Advice, Geography, Places, Technique, World-building |
Tags: distinction, landmarks, roleplaying, World-building, writing |
6 Comments »