Impractical Applications (A Case of Wiggle Room)

I talked this week about licensed worlds as RPG settings, discussing premises and plots and settings and wiggle-room. Goodness knows I’ve tested the wiggle room of the settings I’ve played in at times (though in my case, most of it turned into a big load of “screw canon”). But the most interesting case I’ve seen [...]

Of Worlds and Wiggle Room

So like yesterday, this was set off by dropping into a discussion of licensed RPG properties that Fred Hicks had started on Twitter. Mechanics may not be my thing in the same way that some other game features are, but I like to think I’ve got a pretty good sense of what works and what [...]

Plot, Setting or Premise?

A couple of days ago, I got tangentially involved in a conversation on Twitter, on the subject of RPGs based on licensed properties, and how common they are these days; what really got to me during that chat was Steve Kenson pointing out that an overwhelming number of people seemed to be looking for some [...]