Impractical Applications (A Few Fantastic Creations)

KJ Davies’ RPG Blog Carnival about Fantastic Creations got me thinking about my own systems for magic item design. I’ve been a go-to designer for my group for a while; if someone wanted quirky, one-of-a-kind and still decently effective, they had but to go to me, and I’d set them up with something that looked [...]

Impractical Applications (Swag!)

In honor of the RPG Blog Carnival on making loot part of the plot, and the posts I’ve already done on the types of plots loot can be at the center of and what it takes to get me to like loot, I thought I’d look back on some of the nifty swag I’ve either [...]

Impractical Applications (A Low-Impact Sampler)

Yesterday, I talked about low-impact details, like clothing or choice of drink. As I mentioned then, the problem with a low-impact detail is that it is often inherently nonconstrained, making life very difficult for the kinds of people who require the seed of an idea in order to really start figuring things out. And my [...]