Tales from the Sketchbook: “Splash?”?!

A picture paints a thousand words; a picture with context can say a lot about a game; but explanations of the random sketches of an artist-gamer can say the most of all. In this series, I look at the just-had-to-draw-them images distilled from my games: what they are, what they mean, why they demanded drawing, [...]

Short Story (ish): Morgan’s Dream Log

A snippet from the dream journal of my Call of Cthulhu character Morgan, not long after the Taser Tourist incident, written for the GM of that game.
It’s a restaurant. If that’s the right word. Wooden furniture, leather tankards, either it’s very period or I’m going and dreaming somewhere else entirely. The colors are warm reds [...]

Impractical Applications (Morgan’s Conclusions)

I talked this week about the challenges of working with a character unaware of aspects of her setting’s metaphysics that are player common knowledge. As I implied in that article, I’ve been practicing lately. The character? The lone PC in a solo Call of Cthulhu game, who goes by Morgan.
As my characters go, Morgan is [...]