We Never Start Fights. We Always Finish Them.

It’s odd how rarely I find new angles to old problems in my gaming; maybe it’s because most of my gaming is with the same three or four people, or maybe it’s just that I’ve been dissecting my games for blog material pretty much constantly for the last few years. But last night’s D&D game [...]

Combat, Comfort Zones and Comparative Difficulty

While many of the people I know would probably disagree rather strenuously, I think the most difficult part of any given RPG is managing the combat. But it’s interesting looking at the relative difficulty of most of the different aspects of it: what we expect, and what we actually find.
It’s pretty much a given that [...]