Impractical Applications: Not So Mutual

I talked earlier this week about characters with mutually dependent characterization. They show up a lot in my gaming, to the point where it’s almost disconcerting to me to have a PC whose characterization hasn’t been influenced by someone two months into any given game (PC, NPC, I’m not picky), and if I were to [...]

Three Pitfalls of Mutually Dependent Characterization

I talked yesterday about mutually dependent characterization, ending my riff with the idea that there are, in fact, risks as well as advantages to it. But what are they?
The first is utterly inseparable characterization. This most often happens when characters are designed as a set, rather than growing together naturally—they become so much of a [...]

Mutually Dependent Characterization

Sometimes, you get characters who are, for lack of a better term, inseparable. Not in the physical sense, mind. They don’t always need to be in the same place at the same time—yes, they can be joined at the hip, but where’s the fun in that? No, this sort of inseparability is a result of [...]