Recurrences, Plot and Catch-22

We all know about recurring villains. They’re fun, they save you chargen, they exist as reasons for the PCs to get better and as targets for them to go strike at when they might be otherwise unmotivated—in short, they’re blasted useful, so we use them. Good stuff. On the other hand, that means that every [...]

The Generic Villain on Losing Without Losing Dignity

In our line of work, image is everything. But some image is more important than others, and there’s one flavor of image that is absolutely vital. It’s not necessarily how evil (or good) you look, though villain-cred and the ability to pass for an ally of the protagonists are useful in their own right. No, [...]