Posted by Ravyn on May 23, 2012
The other day, I found myself railing at a bit of boxed text in a game module I was being run through (at least, I hope it was just the boxed text and not my GM’s addition). It described a place, lots of visible details that made it obvious that we’d just walked into the [...]
Categories: Description, Exposition, For Roleplayers, GM Advice, Tactics, Technique, Voice and Style |
Tags: exposition, hand-holding, role-playing |
6 Comments »
Posted by Ravyn on August 31, 2011
One thing often not covered in discussions of warrior cultures (or in some cases, only covered in passing) is where they came from. After all, cultures with complex ideas about where the warrior stands in them and what constitutes a warrior don’t just sprout fully formed from a field full of dragons’ teeth—for one thing, [...]
Categories: Cultures, For Roleplayers, For Writers, History, World-building |
Tags: cultures, role-playing, warrior cultures, World-building, writing |
No Comments »
Posted by Ravyn on August 30, 2011
One of the most important parts of creating a warrior culture is coming up with the standards to which its warriors are held. Without standards, after all, what is to set a warrior apart from a non-warrior in his culture, or a person who fights from that group of people over there? How is he [...]
Categories: Characterization, Characters in the world, Cultures, For Roleplayers, For Writers, World-building |
Tags: Characterization, cultures, role-playing, warrior cultures, World-building, writing |
No Comments »
Posted by Ravyn on August 29, 2011
From what I’ve seen, it’s practically a requirement in speculative fiction to have a warrior culture crop up somewhere or other. Noble or not-so-noble makes no difference—what matters is that there is a cultural emphasis on fighting, and more to the point on fighting in some way that sets them apart from other cultures. It’s [...]
Categories: Cultures, For Roleplayers, For Writers, World-building |
Tags: cultures, role-playing, warrior cultures, World-building, writing |
4 Comments »
Posted by Ravyn on August 23, 2011
Yesterday, I talked about plots based on someone—usually someone important to the PCs—being framed for a crime they didn’t commit. We know how these go with your standard good party: the shining heroes devoted to truth and justice will pretty much always step in for their wrongfully accused fellows. Let’s face it, though, not all [...]
Categories: For Roleplayers, GM Advice, Plot, Technique |
Tags: frame-up plots, mysteries, plots, role-playing |
No Comments »
Posted by Ravyn on August 22, 2011
I’ve talked a lot already about mystery plots in general, but there’s one subset of mystery plot that strikes me as needing a particular attention: the frame-up plot. Character or group, usually one important to the PCs for whatever reason, is wrongfully accused of some sort of wrongdoing, PCs decide to Set Things Right, and [...]
Categories: For Roleplayers, GM Advice, Plot, Technique |
Tags: frame-up plots, mysteries, plots, role-playing |
3 Comments »
Posted by Ravyn on August 17, 2011
I promised earlier this week that I’d talk about how I get from the image in my head through the principles of art to the image I write, when writing action in stories and games.
As with the image composition, I start with the point of focus. Usually this is both a physical point and an [...]
Categories: Art in writing, Cross-discipline, Description, For Roleplayers, For Writers, GM Advice, Player Advice, Technique |
Tags: composition, Cross-discipline, description, principles of art, role-playing, writing |
No Comments »
Posted by Ravyn on August 16, 2011
Yesterday, I mentioned the design principles of art, and how I use them to create the mental pictures that I turn into my descriptions. So how do I get from principles to composition, and from there to a picture?
The principle I start with when laying out my mental pictures is always dominance. Where would the [...]
Categories: Art in writing, Concepts, Cross-discipline, Description, For Roleplayers, For Writers, GM Advice, Player Advice, Technique |
Tags: composition, description, principles of art, role-playing, writing |
3 Comments »
Posted by Ravyn on August 15, 2011
When I’m trying to get across a piece of imagery, I start with, well, an image. I don’t mean just getting a basic mental picture; I mean taking the time to take that picture and compose it, as if it were a piece of artwork or a short piece of film, then take the important [...]
Categories: Art in writing, Concepts, Cross-discipline, Description, For Roleplayers, For Writers, GM Advice, Player Advice, Technique |
Tags: composition, Cross-discipline, description, principles of art, role-playing, writing |
1 Comment »
Posted by Ravyn on May 24, 2011
The toughest part of beginning with a story or game, I’ve found, is getting enough of a balance between beginning concepts to actually have a story rather than a set of fleeting ideas in nowhere-space. You have a plot, and a vague outline of what the setting might look like, and that’s it. Where to [...]
Categories: Birth of a world, For Roleplayers, For Writers, GM Advice, Plot, Technique, World-building |
Tags: Almagest, beginning, plot, role-playing, setting, World-building, writing |
1 Comment »