Impractical Applications: Self-Diagnosis of a Combat-Avoiding Player

Let’s face it, combat avoidance is in my nature, both as a player and as a GM (hence the Blog Carnival topic); it’s more remarkable to find combats I had no complaint whatsoever about as it is to find combats I’ve actually enjoyed. But since I do enjoy them occasionally, I’m not a hopeless case—that [...]

Reassuring the Mechanically Unsure

When I posted to RPG Blog Carnival about reasons why a player might avoid combat, one of the possibilities I’ve covered is that of the newbie intimidated by the combat mechanics. This is, I think, one of the most straightforward of the potential player obstacles to work around, being a matter of inexperience rather than [...]

Getting a Character Into the Fray

During Monday’s RPG Blog Carnival post about reasons why players might be avoiding a fight, I started with the most simple of all: it’s a character thing. People do play characters who aren’t interested in fighting in general, or for whatever reason aren’t interested in this fight in particular, and those characters are going to [...]

Rewards That Aren’t the Fight

Oh, come on, am I the only one participating in RPG Blog Carnival this month?
When I talked yesterday about reasons why a player might be avoiding combat, one of the points I mentioned was the possibility that the player just plain isn’t getting anything out of the fight itself. Regardless of how much we as [...]

Combat Avoidance: Why Won’t They Fight?

As I admitted in the opening post for this month’s RPG Blog Carnival (still open; post away!), I’m notorious for my combat avoidance; if there’s a way to get out of a fight, I will find it, and I’m likely to take it. But I know how important it can be to just run a [...]

RPG Blog Carnival: Combat Avoidance

The last couple months of scheduled blog carnivals have focused on system meta, so I’m going to bring us back into the complex dance of GM and player for this month’s RPG Blog Carnival, with a look at one of the most perennial issues of the RP-heavy game: combat avoidance.
Let’s face it—much though tabletop RPGs [...]

Perfect Locations: Marring Perfection

(Do I even need to tell you what prompted this post?)
When last seen, the broken walls of the old buildings had shimmered in the starlight, haunted by the soft strings and fluting of the lone musician; now the musician is gone, and in the sunlight the walls are merely ruined stone. The carnival last night [...]

Perfect Locations: Who’s There?

My participation in RPG Blog Carnival: Fantastic Locations continues!
Light levels in a scene may be one of the most subtle ways of creating the mood for the perfect version of a location, but they’re not the most counterintuitive way; that honor goes to the people who create a location. After all, people aren’t part of [...]

Perfect Locations: Seeing the Light

This series was written for RPG Blog Carnival: Fantastic Locations.
When I used yesterday’s post to introduce the idea of the perfect version of a location, one of the mood-contributing factors I discussed was light. It’s easy to forget, as an element; we’re used to always having at least some around us, and to not being [...]

Perfect Locations

This one’s back to writing for RPG Blog Carnival. I love the way it makes me think about aspects of the theme I wouldn’t have looked into.
One of the things that a lot of people forget about making locations, fantastic or otherwise, is that the locations themselves are in a constant state of flux. The [...]